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Assaults (12)

Commons (6)

01/130
Windmill Punch
Assault: Core
You may put 1 Mid-match from your Ringside into your Backlash: your opponent draws up to 1 card.
arm
F:0 D:1

02/130
Slap the Taste Out of Your Mouth
Assault: Core
Shuffle up to 3 cards from your Ringside into your Arsenal.
head
F:0 D:2

03/130
Forearm Shot
Assault: Core
Look at the top 4 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal.
head
F:0 D:3

04/130
Chop to the Chest
Assault: Core
Your opponent discards cards equal to the number of Target “chest” in your Ring.
chest
F:0 D:4

05/130
Leg Sweep
Assault: Core
Overturn 1 card.
Your opponent discards 1 card.
leg
F:0 D:5

06/130
Gut Punch
Assault: Core
Put up to 1 non-Unique non-Hybrid from your Ringside into your hand.
chest
F:0 D:6

Uncommons (2)

07/130
Workin’ on the Knee
Assault: Mean: Follow-up: Maneuver
When played, if you have lower Fortitude than your opponent, you may discard 2 Maneuvers: this card has Momentum.
leg
F:5 D:8

08/130
Flying Kick
Assault: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
chest
F:6 D:9

Rares (4)

09/130
Spinning Drop Kick
Assault: Mean
During your turn, if this card is in your Ringside, you may discard 3 cards: put this card into your hand.
back
F:9 D:10

10/130
Spear
Assault: Mean
If you have at least 5 fewer cards in hand than your opponent: -10F.
chest
F:12 D:13

11/130
Superkick
Assault: Colossal
If you have 5 or more different Targets in your Ring: this card has Momentum.
Draw up to 1 card.
head
F:15 D:16

12/130
Running Clothesline
Assault: Colossal
Put cards with Target “neck” from your Ringside into your hand equal up to the number of Target “neck” in your Ring.
neck
F:18 D:19

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Holds (12)

Commons (6)

13/130
Clutch onto Opponent
Hold: Core
Look at the top 5 cards of your Arsenal: put them on the top and/or bottom of your Arsenal.
neck
F:0 D:1

14/130
Hair Pull
Hold: Core
You may put all cards in your hand on the bottom of your Arsenal: draw up to the same number of cards.
head
F:0 D:2

15/130
Short Arm Hammerlock
Hold: Core
Shuffle up to 4 Antics from your Ringside into your Arsenal.
arm
F:0 D:3

16/130
Hammerlock
Hold: Core
Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal.
He cannot play Antics during his next turn.
arm
F:0 D:4

17/130
Arm Wrench
Hold: Core
Put up to 1 card from your Ringside on top of your Arsenal.
Put up to 1 card from your Ringside on the bottom of your Arsenal.
arm
F:0 D:5

18/130
Choke Hold
Hold: Core
You may put 1 F:0 Core from your opponent’s Ring into his Ringside: he draws up to 1 card.
neck
F:0 D:6

Uncommons (2)

19/130
Half Crab
Hold: Mean: Follow-up: Maneuver
When played, if you have fewer Antics in your Ring than your opponent, you may discard 2 Antics: this card has Momentum.
leg
F:5 D:8

20/130
Arm Grapevine
Hold: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
arm
F:6 D:9

Rares (4)

21/130
Double Leg Lock Crab
Hold: Mean
During your turn, if this card is in your Ringside, you may allow your opponent to draw up to 2 cards: put this card into your hand.
leg
F:7 D:8

22/130
Sharpshooter
Hold: Mean
Put 2 cards from your hand on the bottom of your Arsenal.
Put up to 2 non-Uniques from your Ringside into your hand.
leg
F:10 D:11

23/130
Guillotine Stretch
Hold: Mean
If you have 20 or more cards in your Ringside: -11F.
back
F:13 D:14

24/130
Torture Rack
Hold: Colossal
Shuffle cards from your Ringside into your Arsenal equal up to the number of Target “back” in your Ring.
back
F:16 D:17

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Throws (12)

Commons (6)

25/130
Japanese Arm Drag
Throw: Core
Draw up to 1 card.
back
F:0 D:1

26/130
Scoop Slam
Throw: Core
Put up to 4 cards from your Ringside on the bottom of your Arsenal.
back
F:0 D:2

27/130
Drop Toe Hold
Throw: Core
Reveal 1 random card in your hand.
Look at your opponent’s hand.
chest
F:0 D:3

28/130
Leg Drag
Throw: Core
Discard 1 card.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal.
leg
F:0 D:4

29/130
Jaw Jammer
Throw: Core
Put 1 card from your hand on the bottom of your Arsenal.
Your opponent discards 1 random card.
head
F:0 D:5

30/130
Belly to Back Suplex
Throw: Core
Your opponent draws up to 1 card.
Put up to 1 non-Unique from your Ringside into your hand.
back
F:0 D:6

Uncommons (2)

31/130
Inverted Jackhammer
Throw: Mean: Follow-up: Maneuver
When played, if you have fewer cards in hand than your opponent, you may discard 2 Reversals: this card has Momentum.
head
F:5 D:8

32/130
Sidewalk Slam
Throw: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
back
F:6 D:9

Rares (4)

33/130
Full Nelson Slam
Throw: Mean
During your turn, if this card is in your Ringside, you may overturn 4 cards: put this card into your hand.
back
F:8 D:9

34/130
Vertical DDT Drop
Throw: Mean
If your Fortitude is at least 15 less than your opponent’s: -9F.
neck
F:11 D:12

35/130
Samoan Drop
Throw: Colossal
Put any number of cards from your hand on the bottom of your Arsenal: draw up to the same number of cards.
back
F:14 D:15

36/130
Powerbomb
Throw: Colossal
If you have 5 or more Target “back” in your Ring: your opponent discards his Backlash.
Put up to 1 card from your Ringside on the bottom of your Arsenal.
head
F:17 D:18

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Extremes (12)

Commons (4)

37/130
Caught in the Ropes
Extreme: Core
If reversed: draw up to 1 card.
neck
F:0 D:1

38/130
Eye Rake
Extreme: Core
head
F:0 D:3

39/130
Microphone Cord
Extreme: Core
Discard up to 3 Extremes: your opponent discards the same number of cards.
neck
F:1 D:2

40/130
Into the Barricade
Extreme: Core
Put up to 1 Extreme from your Ringside into your hand.
head
F:3 D:3

Uncommons (4)

41/130
Flying Topé
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -1F.
chest
F:4 D:8

42/130
Asai Moonsault
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -2F.
head
F:6 D:10

43/130
Suicide Plancha
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -3F.
chest
F:8 D:12

44/130
Flying Neck Breaker
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -4F.
neck
F:10 D:14

Rares (4)

45/130
Garbage Can Lid
Extreme: Mean
If played by an Extremist: -1F.
If reversed from your opponent’s Backlash: overturn 3 cards and look at his hand.
head
F:6 D:8

46/130
Struck by a Singapore Cane
Extreme: Mean
If played by an Extremist: -2F.
If reversed from your opponent’s Arsenal: he draws up to 1 card and you may put this card into your hand.
head
F:9 D:11

47/130
Electric Chair
Extreme: Colossal
If played by an Extremist: -3F.
If reversed from your opponent’s hand: discard 3 cards and search your Arsenal for up to 1 Extreme, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:14 D:16

48/130
Drive Opponent Through Announcer’s Table
Extreme: Colossal
If played by an Extremist: -4F.
If reversed: all players put 3 cards from their hand on the bottom of their Arsenal.
chest
F:20 D:22