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Reversals (8)
Commons (2)
49/130
Not What We Came to See!
Reversal: non-Unique Extreme: Core
Draw up to 2 cards.
F:0 D:3
50/130
Saw That Coming a Mile Away
Reversal: non-Unique Maneuver
Requirement: Same Target as 3 cards in opponent’s Ring
F:3 D:0
Uncommons (4)
51/130
Roll Through
Reversal: non-Core non-Follow-up Hold
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
52/130
Instinctive Reflexes
Reversal: non-Core non-Follow-up Assault
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
53/130
Clean Break
Reversal: non-Core non-Follow-up Throw
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
54/130
That’s Extremely Un-Original
Reversal: non-Follow-up Extreme
If your opponent is an Extremist: -2F.
F:8 D:3
Rares (2)
55/130
Overexposure
Reversal: Assault, Hold, or Throw
Requirement: Overturned
If you are an Extremist: ignore the Requirement.
F:11 D:4
56/130
Welcome to My World
Reversal: Antic
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
F:12 D:0
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Antics (16)
Commons (4)
57/130
Concentrated Attack
Antic
Choose a Target: for the rest of this turn, all Targets in your Ring and all Targets on cards you play are only considered that Target.
F:0 D:0
58/130
Settle the Score
Antic / Reversal: non-Unique Extreme: Core
Requirement: Less Fortitude
Search your Arsenal for up to 1 card with the same Target as a card in your opponent’s Ring, reveal it, put it into your hand, and shuffle your Arsenal.
F:0 D:0
59/130
Nothing Left to Lose
Antic
Requirement: Less Fortitude
Put all cards in your hand on top of your Arsenal.
Shuffle up to 10 cards from your Ringside into your Arsenal.
Put up to 1 card from your Ringside into your hand.
F:7 D:0
60/130
Save Me From Myself
Antic
Requirement: Greater Fortitude and Fewer Cards in Arsenal
Shuffle cards of D:1 or greater from your Ring into your Arsenal until your Fortitude is less than or equal to your opponent’s.
F:20 D:0
Uncommons (6)
61/130
Not a Leg to Stand On
Antic
Requirement: 1 Target “leg” in your Ring
Search your Arsenal for up to 1 card with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal.
F:6 D:0
62/130
Stay at Arm’s Length
Antic
Requirement: 2 Target “arm” in your Ring
Put cards with Target “arm” from your Ringside into your hand equal up to the number of Target “arm” in your Ring.
F:8 D:0
63/130
Gratuitous Chest Shot
Antic
Requirement: 3 Target “chest” in your Ring
Your opponent discards cards equal to the number of Target “chest” in your Ring -1.
F:10 D:0
64/130
Don’t Stick Your Neck Out
Antic
Requirement: 4 Target “neck” in your Ring
Draw cards equal up to the number of Target “neck” in your Ring.
F:12 D:0
65/130
Back to Square One
Antic
Requirement: 5 Target “back” in your Ring
Discard any number of cards with Target “back”: put up to that many non-F:0 non-Pre-match cards from your opponent’s Ring into his Ringside.
F:14 D:0
66/130
Headed for a Fall
Antic
Requirement: 6 Target “head” in your Ring
Look at your opponent’s hand and choose up to 3 cards: he discards them.
F:16 D:0
Rares (6)
67/130
It Has Everything to Do with Me
Antic
Requirement: Less Fortitude
Your opponent puts cards of D:1 or greater from his Ring into his Ringside until his Fortitude is less than or equal to yours.
He discards cards equal to the number of cards you have fewer than him.
F:2 D:0
68/130
Never Give In, Never Give Up
Antic: Momentum
Requirement: Less Fortitude
Your next 2 Antics this turn have Momentum.
F:0 D:0
69/130
Double Your Value—Double Your Fun
Antic
For the rest of this turn or during your opponent’s next turn, your Fortitude is double the Damage in your Ring.
F:2 D:2
70/130
Toys Under the Ring
Antic
If you are an Extremist: put up to 3 Maneuvers from your Ringside into your hand.
If you are not: put up to 3 Extremes from your Ringside into your hand.
F:4 D:0
71/130
Blood, Sweat, and Tears
Antic
Put all cards in your hand on top of your Arsenal: search your Arsenal for up to 1 Assault, up to 1 Hold, and up to 1 Throw, reveal them, put them into your hand, and shuffle your Arsenal.
F:9 D:0
72/130
Where There’s a Will, There’s a Way
Antic
Requirement: Discard 3 non-Hybrid Maneuvers, Less Fortitude, and Your Opponent’s Fortitude is 30 or Greater
You win the game via Pinfall Victory.
F:15 D:0
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Pre-match (9)
Commons (0)
(There are no common Pre-match.)
Uncommons (6)
73/130
Ring Psychology: Arm
Pre-match: Event
If you have 2 or more Target “arm” in your Ring: your Maneuvers with Target “arm” are +1D for each Target “arm” in your Ring.
74/130
Ring Psychology: Back
Pre-match: Event
If you have 5 or more Target “back” in your Ring and your opponent plays a Hold: he puts 2 random cards from his hand on the bottom of his Arsenal.
75/130
Ring Psychology: Chest
Pre-match: Event
If you have 3 or more Target “chest” in your Ring and you successfully play a Maneuver with Target “chest”: put up to 2 cards from your Ringside on the bottom of your Arsenal.
76/130
Ring Psychology: Head
Pre-match: Event
If you have 6 or more Target “head” in your Ring and your opponent plays a Throw: he discards 2 cards.
77/130
Ring Psychology: Leg
Pre-match: Event
Successfully play a Maneuver with Target “leg”: put up to 1 card with Target “leg” from your Ringside into your hand and your next card this turn with Target “leg” is -4F.
78/130
Ring Psychology: Neck
Pre-match: Event
If you have 4 or more Target “neck” in your Ring and your opponent plays an Assault: draw up to 1 card and he overturns 1 card.
Rares (3)
79/130
Dressed for Success
Pre-match: Event
Overturn up to 7 cards.
Put up to 1 non-Unique from your Ringside into your hand.
80/130
Kelly Kelly’s Exposé
Pre-match: Event
Discard 1 random card.
Reveal your hand to your opponent: search your Arsenal for up to 1 non-Unique Extreme not in your hand, reveal it, put it into your hand, and shuffle your Arsenal.
81/130
The More The Merrier
Pre-match: Event
Draw cards equal up to the number of copies of this card in your Ring.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal and draws 1 card.
Put 1 card from your hand on the bottom of your Arsenal.
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Mid-match (9)
Commons (2)
82/130
Taking It to the Hardcore Level
Mid-match Antic: Follow-up: Extreme
Draw up to 1 card.
If your next card this turn is an Extreme, it has Momentum.
F:10 D:2
83/130
Critical Injury
Mid-match Antic: Follow-up: Maneuver
Requirement: 7 cards in your Ring with the same Target
Choose 1: your opponent discards his hand or his Backlash.
His Ability is blank next turn.
F:25 D:0
Uncommons (4)
84/130
Spinning Crescent Kick
Mid-match Extreme: Mean
If played by an Extremist: -2F
If reversed from your opponent’s hand or Backlash: discard 1 card and he draws up to 1 card.
chest
F:8 D:10
85/130
Tiger Bomb
Mid-match Throw: Colossal: Follow-up: Card
Your opponent’s Ability is blank next turn.
back
F:18 D:18
86/130
Hung Out to Dry
Mid-match Assault: Colossal: Follow-up: Card
Look at your opponent’s hand: he discards all Antics.
neck
F:20 D:20
87/130
Indian Death Lock
Mid-match Hold: Colossal: Follow-up: Card
Your opponent skips his next turn.
leg
F:22 D:22
Rares (3)
88/130
Take It and Like It
Mid-match Antic
Requirement: At Least 10 Less Fortitude
Discard 1 card.
If your next card this turn is a Maneuver, it has Momentum.
F:0 D:0
89/130
Nobody Messes with The McMahons
Mid-match Reversal: Mid-match Antic
Requirement: Less Fortitude
F:4 D:1
90/130
Grab the Tights
Mid-match Antic: Follow-up: Maneuver
Requirement: Less Fortitude
Your opponent overturns cards equal to the number of different Targets in your Ring times 3.
F:15 D:0
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