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------------------------------------------------------------------------------------------------------------ Assaults (17)
Commons (6)
01/206
Poke
Assault: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “head” from your Ringside into your hand.
head
F:0 D:1
02/206
Chop Block
Assault: Core
During your turn, if this card is in your Ringside, you may discard 2 Reversals: put this card into your hand.
leg
F:0 D:2
03/206
Wallop
Assault: Core / Antic
Antic: discard this card and it deals no Damage: draw up to 1 card.
head
F:0 D:3
04/206
Pump Kick
Assault: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “chest” from your Ringside into your hand.
chest
F:0 D:4
05/206
Elbow Smash
Assault: Core
During your turn, if this card is in your Ringside and you have fewer cards in hand than your opponent, you may overturn 2 cards: put this card into your hand.
neck
F:0 D:5
06/206
Uppercut
Assault: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 card.
head
F:0 D:6
Uncommons (7)
07/206
Back Rake
Assault: Core
Search your Arsenal for up to 1 non-Unique Hold with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:2 D:1
08/206
Open-handed Chop
Assault: Core
Put up to 1 non-Unique Maneuver with Target “chest” from your opponent’s Ring into his Ringside.
chest
F:3 D:2
09/206
Back Fist
Assault: Core
Search your Arsenal for up to 1 non-Unique with Target “head,” reveal it, put it into your hand, and shuffle your Arsenal.
head
F:4 D:3
10/206
Short-Arm Clothesline
Assault: Core
Search your Arsenal for up to 1 non-Unique with Target “neck,” reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:5 D:4
11/206
Standing Drop Kick
Assault: Core
Put up to 1 non-Unique Maneuver with Target “head” from your opponent’s Ring into his Ringside.
head
F:6 D:5
12/206
Lariat
Assault: Core
Search your Arsenal for up to 1 non-Unique Throw with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:7 D:6
13/206
Bionic Elbow
Assault: Core
If your next card this turn is a Maneuver with Target “leg”: it has Momentum.
head
F:8 D:7
Rares (4)
14/206
Bulldog Lariat
Assault: Mean
Discard up to 4 Cores: your opponent discards the same number of cards.
neck
F:8 D:9
15/206
Short-Arm Rib Breaker
Assault: Mean
You may discard 1 Hold: draw up to 4 cards.
chest
F:11 D:12
16/206
Rapid-Fire Punches
Assault: Colossal
Put up to 2 other non-Uniques with Target “head” from your Ring into your hand.
head
F:14 D:15
17/206
360-Degree Clothesline
Assault: Colossal
Search your opponent’s Arsenal for non-Unique Hybrids equal up to the number of Target “neck” in your Ring and put them into his Ringside: he shuffles his Arsenal.
neck
F:17 D:18
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Holds (17)
Commons (6)
18/206
Waist Lock
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique Mid-match Maneuver from your Ringside into your Backlash.
chest
F:0 D:1
19/206
Lock-up
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “arm” from your Ringside into your hand.
arm
F:0 D:2
20/206
Strangle Hold
Hold: Core
During your turn, if this card is in your Ringside, you may discard 2 Antics: put this card into your hand.
neck
F:0 D:3
21/206
Arm Wringer
Hold: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 random card from his Backlash.
arm
F:0 D:4
22/206
Chancery
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “leg” from your Ringside into your hand.
neck
F:0 D:5
23/206
Scissors Hold
Hold: Core
During your turn, if this card is in your Ringside and you have less Fortitude than your opponent, you may discard 1 card: put this card into your hand.
neck
F:0 D:6
Uncommons (7)
24/206
Split Finger Lock
Hold: Core
Search your Arsenal for up to 1 non-Unique with Target “arm,” reveal it, put it into your hand, and shuffle your Arsenal.
arm
F:2 D:1
25/206
Neck Wrencher
Hold: Core
Search your Arsenal for up to 1 non-Unique Throw with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:3 D:2
26/206
Unorthodox Wrist Lock
Hold: Core
Put up to 1 non-Unique Maneuver with Target “arm” from your opponent’s Ring into his Ringside.
arm
F:4 D:3
27/206
Cobra Clutch
Hold: Core
Put up to 1 non-Unique Maneuver with Target “neck” from your opponent’s Ring into his Ringside.
neck
F:5 D:4
28/206
Knee Lock
Hold: Core
Search your Arsenal for up to 1 non-Unique Assault with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
leg
F:6 D:5
29/206
Body Vise
Hold: Core
Search your Arsenal for up to 1 non-Unique with Target “chest,” reveal it, put it into your hand, and shuffle your Arsenal.
chest
F:7 D:6
30/206
Arm Breaker
Hold: Core
If your next card this turn is a Maneuver with Target “back”: it has Momentum.
arm
F:8 D:7
Rares (4)
31/206
Ankle Torque
Hold: Mean
Discard up to 4 Reversals: your opponent discards the same number of cards.
leg
F:9 D:10
32/206
Standing Dragon Sleeper
Hold: Mean
You may discard 1 Throw: draw up to 4 cards.
neck
F:12 D:13
33/206
Leg Lock
Hold: Colossal
Put non-Unique Antics from your Ringside into your hand equal up to the number of Target “leg” in your Ring.
leg
F:15 D:16
34/206
Super Hold
Hold: Colossal
This card is +3D for each Target “arm” in your Ring.
arm
F:18 D:19
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Throws (17)
Commons (6)
35/206
Pretzel Jerk
Throw: Core
During your turn, if this card is in your Ringside, you may discard 1 Maneuver: put this card into your hand.
arm
F:0 D:1
36/206
Takedown
Throw: Core / Antic
Antic: discard this card and it deals no Damage: your next non-Unique card this turn is -3F.
head
F:0 D:2
37/206
Slam
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “back” from your Ringside into your hand.
back
F:0 D:3
38/206
Snap Bulldog
Throw: Core
During your turn, if this card is in your Ringside and you have more cards in your Ringside than your opponent, you may put this card into your hand: he draws up to 1 card.
chest
F:0 D:4
39/206
Suplex
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 2 non-Uniques from your Ringside on the bottom of your Arsenal.
back
F:0 D:5
40/206
Neck Breaker
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “neck” from your Ringside into your hand.
neck
F:0 D:6
Uncommons (7)
41/206
Single Leg Takedown
Throw: Core
Put up to 1 non-Unique Maneuver with Target “leg” from your opponent’s Ring into his Ringside.
leg
F:2 D:1
42/206
Snap Slam
Throw: Core
Search your Arsenal for up to 1 non-Unique with Target “back,” reveal it, put it into your hand, and shuffle your Arsenal.
back
F:3 D:2
43/206
Flung Over the Ropes
Throw: Core
Search your Arsenal for up to 1 non-Unique Assault with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:4 D:3
44/206
Modified Monkey Flip
Throw: Core
Search your Arsenal for up to 1 non-Unique Hold with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
head
F:5 D:4
45/206
Knee Breaker
Throw: Core
Search your Arsenal for up to 1 non-Unique with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal.
leg
F:6 D:5
46/206
Snap Suplex
Throw: Core
Put up to 1 non-Unique Maneuver with Target “back” from your opponent’s Ring into his Ringside.
back
F:7 D:6
47/206
Rib Breaker
Throw: Core
If your next card this turn is a Maneuver with Target “neck”: it has Momentum.
chest
F:8 D:7
Rares (4)
48/206
Airplane Spin
Throw: Mean
Discard up to 4 Antics: your opponent discards the same number of cards.
neck
F:7 D:8
49/206
Brainbuster
Throw: Mean
You may discard 1 Assault: draw up to 4 cards.
neck
F:10 D:11
50/206
Sit Out Powerbomb
Throw: Mean
If played after an Assault or a Hold: -6F.
back
F:13 D:14
51/206
Face Driver
Throw: Colossal
Put non-Unique Colossals from your Ringside into your hand equal up to the number of Target “neck” in your Ring.
neck
F:16 D:17
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Extremes (12)
Commons (3)
52/206
Hand Smash
Extreme: Core
If played by an Extremist: +2D.
arm
F:0 D:2
53/206
Toe Smash
Extreme: Core
Your next card this turn cannot be a Follow-up Maneuver.
leg
F:0 D:4
54/206
Homicidal Lunge
Extreme: Core
Requirement: Extremist and First Card This Turn
chest
F:0 D:5
Uncommons (6)
55/206
Flying Clothesline
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: your opponent discards 1 card.
neck
F:5 D:9
56/206
Leaping Neck Snap
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: draw up to 2 cards.
neck
F:7 D:11
57/206
Inverted Body Block
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: shuffle up to 3 cards from your Ringside into your Arsenal.
chest
F:9 D:13
58/206
Missile Drop Kick
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -2F.
head
F:11 D:15
59/206
Suicide Dive
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -3F.
back
F:13 D:17
60/206
Hurricanrana
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -4F.
back
F:15 D:19
Rares (3)
61/206
Struck by an Unknown Foreign Object
Extreme: Mean
If played by an Extremist: -2F.
If reversed from your opponent’s Backlash or Arsenal: draw up to 1 card.
head
F:12 D:13
62/206
Steel Chain Shot
Extreme: Colossal
If played by an Extremist: -3F.
If reversed from your opponent’s Backlash or hand: he discards 2 cards.
leg
F:17 D:18
63/206
The Unforgiving Ladder
Extreme: Colossal
If played by an Extremist: -4F.
If reversed from your opponent’s hand or Arsenal, you may overturn 8 cards: search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
head
F:25 D:25
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