Card List for World Wrestling Federation Collectible Card Game RAW DEAL Expansion #2: Backlash Vol. 3.95 F = Fortitude Value D = Damage Value SV = Stun Value ----------------------------------------------------------------------- Maneuvers - High Risk: 5 total ----------------------------------------------------------------------- COMMON (2) 01/150 Flying Head Scissors High Risk Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver. When successfully played, if your next card played this turn is a High Risk maneuver, your opponent's reversal to it is +8F. F: 6 D: 6 02/150 Big Splash in the Corner High Risk You must play the card titled Throw Into the Corner Turnbuckle before playing this card. When successfully played, opponent must discard 1 card. Reversals to this maneuver are +2D. SV: 1 F: 8 D: 10 UNCOMMON (2) 03/150 Flying Clothesline High Risk The card titled From the Top Rope must be played before playing this card. When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile. SV: 1 F: 9 D: 12 "That's a flyin' freight train!" - Jim Ross 04/150 Drive Opponent Thru Announcer's Table! High Risk: Foreign Object Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Announcer's Table, Baseball Slide, Giant Swing, or Suicide Palancha or after a maneuver played after the card titled Irish Whip. When successfully played, opponent must discard 2 cards. SV: 1 F: 13 D: 12 RARE (1) 05/150 Crucifix Rollup High Risk / Reversal: Special As a maneuver, can only be played after a successfully played maneuver. May only reverse the cards titled Fireman's Carry or Samoan Drop. Can also reverse any card played after the card titled Irish Whip. If opponent has 5 or less cards in his Arsenal after the resolution of this card's damage, you win the game via a Pinfall Victory. F: 11 D: 5 ----------------------------------------------------------------------- Maneuvers - Strike: 10 total ----------------------------------------------------------------------- COMMON (4) 06/150 Chop to the Chest Strike When successfully played, if your next card played this turn is a maneuver it is +1D and your opponent's reversal to it is +1F; when played by Chris Benoit, you may also search your Arsenal for a card titled Chop to the Chest, place that card in your hand then shuffle your Arsenal. F: 0 D: 2 "That's gotta hurt!" - Michael Cole 07/150 Slap the Taste Out of Your Mouth Strike Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. May not be reversed by the card titled Elbow to the Face. When successfully played, you may search your Arsenal for a card titled Shake It Off, put it in your hand, then shuffle your Arsenal. F: 0 D: 2 08/150 Leg Sweep Strike / Reversal: Special Can only reverse the cards titled Double Leg Takedown and European Uppercut. F: 3 D: 3 "Takin' his legs out from under him - the mark of a great ring general." - Jim Ross 09/150 Struck by a Kendo Stick Strike: Foreign Object May not be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H's Reverse Neck Breaker. SV: 1 F: 6 D: 5 "That is one lethal weapon!" ... "How on earth do you have a job with this company?" - Michael Cole and Tazz UNCOMMON (3) 10/150 Pop the Guy On the Apron (TAG TEAM ONLY SYMBOL) Strike To play this card you must be an "inactive" player of your team and one of your "inactive" opponent's must have a card titled Cheap Shot From the Corner, Trip, Partner Interference, That's Gonna Cost You!, Double Team, Propel Partner or Jump the Bell in his Ring area. Only your "inactive" opponent may reverse this maneuver as usual, if he does he ends your "active" partner's turn; otherwise he will take the damage. F: 0 D: 4 11/150 Running Lariat Strike May not be reversed by the card titled Elbow to the Face. Reversals to this maneuver are +2D. If reversed from your opponent's hand, and his first card played on his next turn is a maneuver it cannot be reversed. F: 0 D: 6 "Sometimes... you have to take a chance and take it... to the EXTREME!!!" - Paul Heyman 12/150 Garbage Can Lid Strike: Foreign Object / Reversal: Special As a reversal, if this card is in your Ring area, you may place it in your Ringside pile to reverse any Strike or Grapple maneuver. Opponent must put the top 3 cards of his Arsenal into his Ringside pile. End opponent's turn. SV: 1 F: 10 D: 6 "He's got great street smarts." - Tazz RARE (3) 13/150 Stun Gun Strike / Reversal: Special Can only be played after the card titled Irish Whip. When successfully played, if this card is not reversed from opponent's Arsenal, search your Arsenal for a card titled Hung Out to Dry, show it to your opponent, put it in your hand, then shuffle your Arsenal. If played from your hand, may reverse a maneuver played after the card titled Irish Whip. SV: 2 F: 5 D: 8 14/150 Hung Out to Dry Strike Can only be played after a Strike maneuver. If the previous card played this turn was titled Stun Gun, your opponent's reversal to this maneuver is +15F. When successfully played, opponent must discard 2 cards. F: 13 D: 10 15/150 Running Clothesline Strike If played after the card titled Irish Whip, may only be reversed by an opponent's reversal card overturned while applying damage. Add +1D for every maneuver with the word "Clothesline" in the title in your Ring area. SV: 1 F: 15 D: 10 "He almost took his fool head clean off!" - Jim Ross ----------------------------------------------------------------------- Maneuvers - Grapple: 11 total ----------------------------------------------------------------------- COMMON (5) 16/150 Scoop Slam Grapple When successfully played, discard 1 card and opponent must discard 2 cards. F: 0 D: 2 "That's a totally cool move!" ... "Yeah, we should do it more often!" - Edge & Christian 17/150 Leg Drag Grapple / Reversal: Special Can only reverse the cards titled Kick, Superkick, and Spinning Heel Kick. F: 3 D: 3 "That's what you get for going to that well time after time..." - Jim Ross 18/150 Neck Breaker Grapple / Reversal: Special As a reversal, may reverse the card titled Back Body Drop. When successfully played, your opponent must discard 1 card, and if played against Stone Cold Steve Austin, look at his hand. F: 5 D: 8 "He might've just broken his neck!" - Michael Cole 19/150 Rib Breaker Grapple When successfully played, you may search your Arsenal for the card titled Power Slam and put it in your hand, then shuffle your Arsenal. F: 7 D: 6 "Right on the ribs, folks! Hey, do you all know what goes great on ribs? Some of Good Ol' JR's Barbeque sauce...." - Jim Ross 20/150 Tiger Bomb Grapple When successfully played, if you discard 2 cards your next card played may not be reversed. F: 16 D: 10 "He drove him straight down into the mat!!! He's going to be feeling that for weeks!!!" - Paul Heyman UNCOMMON (4) 21/150 Single Arm DDT Grapple If not reversed from opponent's hand or Arsenal, search your Arsenal for a card titled DDT and put it into your hand. If DDT is not the next card you play this turn, end your turn. F: 7 D: 4 "Drop him down, go for something bigger - tremendous chain wrestling being displayed here!" - Jim Ross 22/150 Tandem Atomic Drop (TAG TEAM ONLY SYMBOL) Grapple When successfully played, a single "inactive" tag team partner must discard 1 card. If that partner chooses, he may declare to "tag" in as the "active" partner at the resolution of this card's damage. F: 8 D: 6 "He won't be sitting down... anytime soon!" - Jim Ross 23/150 Brainbuster Grapple If successfully played against Stone Cold Steve Austin, he must discard 2 cards. SV: 1 F: 9 D: 8 "Looked like a suplex - then he just dropped him on his head! I like it!" - Tazz 24/150 Spine Buster Grapple / Reversal: Grapple Reverse any Grapple maneuver and end your opponent's turn. When successfully played, opponent must discard 1 card. If successfully played by the Rock, look through your Ringside pile and then search your Arsenal for the card titled The People's Elbow, put that card in your hand; then shuffle your Arsenal. When this card is in your Ring area, you may play the card titled The People's Elbow. F: 10 D: 6 RARE (2) 25/150 Workin' on the Knee Grapple Can only be played after a successfully played maneuver. When successfully played, you may place a card titled Knee Breaker, Stump Puller, or Figure Four Leg Lock from your Ringside pile into your hand. F: 7 D: 4 "Woooooohhh!" - Name Censored by RTC 26/150 Half Hour Suplex Grapple Can be reversed by the card titled Clean Break. When played, prior to opponent's attempted reversal, discard any number of cards and add +2D for every card discarded to this maneuver. SV: 2 F: 15 D: 10 "Amazing move! How long do you think he can keep him up there?" - Michael Cole ----------------------------------------------------------------------- Maneuvers - Submission: 8 total ----------------------------------------------------------------------- COMMON (4) 27/150 Clutch onto Opponent Submission May only be reversed by the card titled Clean Break. The card titled Maintain Hold cannot be played after this card. F: 0 D: 1 "If only he could keep this going, somehow maintain this hold, he'd win for sure!" - Kevin Kelly 28/150 Captive Tag Out (TAG TEAM ONLY SYMBOL) Submission / Action As a maneuver, when successfully played as the "active" legal player of your team you may "tag" in a partner. Your partner is now the "active" legal player and may begin his turn. As an action, you may discard this card to draw 1 card. F: 2 D: 1 "Who's the legal man?" - JR 29/150 Arm Wrench Submission Add +1D for every maneuver card with the word "Arm" in the title in your Ring Area. F: 3 D: 3 "Old school wrestling: you pick a body part, and you work it." - Jim Ross 30/150 Entangle In the Ropes Submission: Heel Can only be played after a 4D or greater maneuver. When successfully played, you may draw 1 card and your opponent must discard 1 card. F: 4 D: 1 "Hey, ref, stop him! He's torturing the hell outta him!" - Jim Ross UNCOMMON (2) 31/150 Apply Illegal Leverage Submission: Heel Can only be played after a successfully played Submission maneuver. When this card is played, it is considered to have the same effects (not the same damage) as the previously played Submission maneuver. If the card Maintain Hold is played after this card, refer to the previous Submission initially played. F: 3 D: 7 32/150 Texas Cloverleaf Submission When successfully played, look through your Arsenal for a card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal. If played by Dean Malenko this maneuver is -2F and +1D. F: 18 D: 9 "Great state he's in, now!" - Jim Ross RARE (2) 33/150 Microphone Cord Submission: Foreign Object: Heel Can only be played after the cards titled Throw Opponent Out of the Ring, Giant Swing or Announcer's Table. When successfully played, look through your Arsenal for a card titled Maintain Hold, put it into your hand, then shuffle your Arsenal. Your next card played this turn cannot be reversed. F: 8 D: 6 34/150 Sharpshooter Submission When successfully played, look through your Arsenal for a card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal. Also, you may take 1 card in your opponent's Ring area and put it into his Ringside pile. If played by the Rock this maneuver is -2F and when successfully played he may draw 1 card. F: 16 D: 8 ----------------------------------------------------------------------- Reversals: 6 total ----------------------------------------------------------------------- COMMON (3) 35/150 Clumsy Opponent Reversal: Special May reverse any maneuver of 4D or less and end opponent's turn. You may draw 1 card. F: 0 D: 1 "No one's ever going to call me a clumsy opponent - I don't trip over my own feet like some kind of dummy!" - Tazz 36/150 No Sell Maneuver Reversal: Special Can only be played by Stone Cold Steve Austin, Undertaker, Kane, Big Show or Al Snow. If played from your hand, may reverse any maneuver and ends your opponent's turn. Discard 2 cards from your hand. F: 0 D: 0 "It's like he's not even being hit - he's just taking it!" - Kevin Kelly 37/150 Over Sell Maneuver Reversal: Special Cannot be played by Stone Cold Steve Austin, Undertaker, Kane, or Tazz. If played from your hand, opponent's maneuver stays in his Ring area; but ignore any of the maneuver's other effects, overturn the appropriate amount of damage ignoring any reversals. You may then draw up to 2 cards, and end opponent's turn. F: 0 D: 0 UNCOMMON (2) 38/150 Kissing Up to the Stinkin' Fans Reversal: Special: Heel Reverse any Face Action card if it is the second Face Action played this turn OR if opponent has five or more Face cards in his Ring area. End opponent's turn. When played, search your Arsenal and put any 1 card in your hand, then shuffle your Arsenal. F: 0 D: 0 "For this crowd, we put our heart and soul into that match!" - Jeff Hardy 39/150 Hey! That's Cheap Heat! Reversal: Special: Face Reverse any Heel Action card if it is the second one played this turn OR if opponent has five or more Heel cards in his Ring area. End opponent's turn. When played, opponent must discard 2 cards. F: 0 D: 0 "He's not gonna be a favorite in the locker room now!" - Jonathan Coachman RARE (1) 40/150 Blown Spot Reversal: Special If your Fortitude Rating is equal to or less than your opponent's Fortitude Rating you may reverse any Strike or High Risk maneuver and end your opponent's turn. If played from your hand, the first card played on your next turn is - #F, where # = F of the maneuver being reversed. F: 5 D: 0 ----------------------------------------------------------------------- Actions: 20 total ----------------------------------------------------------------------- COMMON (7) 41/150 Charismatic Style Action: Face Put any non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If that is not the next card you play, then end your turn. If played by Kurt Angle, he is not restricted to selecting a non-unique card. F: 0 D: 0 "No good, Rattlesnake!" - Jim Ross 42/150 Set Him Up Action: Set-up Can only be played if you reversed a maneuver from your hand to end your opponent's last turn and this is the first card you play on your turn. You may search your Arsenal for any non-unique maneuver, show it to opponent, put it into your hand and then shuffle your Arsenal. F: 0 D: 0 43/150 Great Technical Knowledge Action Draw 1 card. When this card is in your Ring area, all your Submission maneuvers are +1D. You may not have more than one Great Technical Knowledge card in your Ring area at a time. If played by Kurt Angle or Chris Benoit, submissions are instead +3D. F: 1 D: 0 44/150 Turn the Match into a Pier Six Brawl Action Draw 1 card. When this card is in your Ring area, all your Strike maneuvers are +2D. You may not have more than one Turn the Match into a Pier Six Brawl card in your Ring area at a time. If played by Rikishi or X-Pac, this action is -4F. F: 4 D: 0 45/150 Amazing Display of Power Action Cannot be played by Stone Cold Steve Austin or Tazz. Draw 1 card. When this card is in your Ring area, all your Grapple maneuvers are +3D. You may not have more than one Amazing Display of Power card in your Ring area at a time. F: 9 D: 0 46/150 Adrenaline Rush Action Choose up to 10 cards in your Ringside pile; your opponent returns 3 to your Ringside pile and the others you may shuffle into your Arsenal. F: 20 D: 0 "Something just surged inside him - there's no way anybody will be able to stop him!!!" - Paul Heyman 47/150 Let's Take it Home! Action When this card is in your Ring area, any successfully played maneuver by any player is +2D and the player may draw 1 card from his Arsenal. There may only be one card titled Let's Take it Home in all of the players' Ring areas at any time. F: 25 D: 0 "This thing is gonna be over quick!" - Jim Ross UNCOMMON (5) 48/150 Drawing Extra Heat Action: Heel Can only be played by a Superstar with a total Superstar Value of 3 or less. You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile. F: 3 D: 0 "Regal is surely enraging the hometown audience, what's he doing waving like that?" - Paul Heyman 49/150 Well-Deserved Push Action: Face Can only be played by a Superstar with a total Superstar Value of 2 or less. Shuffle 4 cards from your Ringside pile into your Arsenal, OR choose 1 Mid-match card from your Ringside pile and place it back in your Backlash deck. F: 3 D: 0 "... going far in this business." - Jim Ross 50/150 Propel Partner (TAG TEAM ONLY SYMBOL) Action To play this card you must be an "inactive" player of your team. May only be played after a successfully played maneuver by your "active" partner. If your partner's next card played this turn is a Strike or Grapple maneuver it is to be only considered as a High Risk maneuver and is +3D. Draw 1 card. F: 4 D: 0 51/150 Ladder In the Ring Action: Foreign Object Can only be played after a 4D or greater maneuver. When this card is in your Ring area, you may put this card in your Ringside pile and your next High Risk maneuver is +6D and considered to have +2 * (Stun Value). Reversals to this High Risk maneuver will be +4D. If played by Hardy Boyz, Matt Hardy or Jeff Hardy you may take 1 High Risk maneuver from your Ringside pile, put it in your hand. F: 8 D: 0 52/150 Giving Away the Business Action / Reversal: Special: Heel As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent. As a reversal, reverse any Action card that would allow your opponent to draw one or more cards. F: 10 D: 0 RARE (8) 53/150 Heel Turn Action: Heel May not be played if your opponent is Kurt Angle. Look at opponent's hand. If you find any Face cards, opponent must discard them all to his Ringside pile. Then you may search his Arsenal and put any Face cards you find into his Ringside pile, then shuffle his Arsenal. If you don't find any Face cards in opponent's hand, do not search his Arsenal, and you must discard your hand. F: 0 D: 0 54/150 Lita to the Xtreme Action: Run-in Cannot be played by Lita. You may not have more than one Lita to the Xtreme card in your Ring area at a time. When this card is in your Ring area, you may put it into your Ringside pile if an opponent reverses a maneuver of 4D or greater to continue your turn, but you must play a High Risk maneuver from what is presently in your hand or end your turn. F: 4 D: 0 55/150 You're Not in My League Action: Heel This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area. Look at your opponent's hand, choose up to 2 cards that he must discard. You may draw up to 2 cards. F: 9 D: 0 "Period!" - Undertaker 56/150 Busted Wide Open Action Can only be played if the last two cards you played this turn were 5D or greater Strike maneuvers. Cannot be played against a female Superstar. Cannot be reversed. Look at opponent's hand. Choose up to 2 cards in his hand, put them in his Ringside pile. At the start of each of his turns, opponent that has been "Busted Wide Open," must take the top 2 cards of his Arsenal and put them in his Ringside pile. F: 10 D: 0 57/150 Seeing Stars Action: Face This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area. Search your Arsenal for any 2 non-unique maneuvers with a Stun Value, show your opponent and place them in your hand, then shuffle your Arsenal. F: 12 D: 0 58/150 Announcer's Table Action: Foreign Object Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Baseball Slide, Giant Swing, or Suicide Palancha or after a maneuver played after the card titled Irish Whip. Return any maneuver from your Ringside pile to your hand. If the next card you play this turn is Drive Opponent Thru Announcer's Table or Piledriver it is +5D, and reversals to it are +20F. F: 13 D: 0 "Hide behind your desk Ross!" - Tazz 59/150 I'm Gonna Put You Through the Ring Action Cannot be reversed. If your next card played this turn is a Grapple maneuver of 10D or greater and it is not reversed from your opponent's hand, it does twice the damage. F: 15 D: 0 "Good, God, would someone stop the damn match?!?" - Jim Ross 60/150 Watching My Back Action You may look at your opponent's Backlash deck. Select any 1 card and place it in his Ringside pile. Then select any 1 card in your Backlash deck and place it in your Ringside pile. Unique F: 20 D: 0 "The Rock didn't ask for your help, The Rock doesn't want your help, and The Rock doesn't ..." - his voice lowers - "... need your help." - The Rock ----------------------------------------------------------------------- Pre-match ----------------------------------------------------------------------- COMMON (5) 61/150 Study the Tapes Pre-match Event You must take the top 4 cards from your Arsenal and put them into your Ringside pile. When the regular game sequence begins your (active) opponent must start the match with his hand face up on the table. At the end of your first turn your opponent may return his cards to his hand. F: 0 D: 0 62/150 Student of the Sport Pre-match Event You must take the top 2 cards from your Arsenal and put them into your Ringside pile. When this card is in your Ring area, you may put it in your Ringside pile as a Mid-match Action, then select one: look at your opponent's Backlash deck or his hand. F: 0 D: 0 63/150 Awesome Pyro! Pre-match Event At the end of the Pre-match phase, place this card in your Ringside pile and look at your starting hand. You may then choose to shuffle your starting hand into your Arsenal and redraw the same number of cards. If played by Kane, Chris Jericho, Chyna or Kurt Angle, draw 1 additional card when redrawing. F: 0 D: 0 64/150 Givin' 'em High Fives Pre-match Event: Face You must take the top 5 cards from your Arsenal and put them into your Ringside pile. At the end of the Pre-match phase, choose any 1 card in your Ringside pile and add it to your starting hand. F: 0 D: 0 65/150 Taunt the Fans Pre-match Event: Heel At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique card, show it to your opponent and add it into your starting hand. Then your opponent randomly chooses 1 card from your hand that is discarded (no other card effects apply). F: 0 D: 0 UNCOMMON (3) 66/150 Fans Love an Underdog Pre-match Event At the end of the Pre-match phase, determine if you are the player with the lowest Superstar Value. If you do not have the lowest Superstar Value then you must put this card in your Ringside pile. When this card is in your Ring area, you may put it in your Ringside pile as a Mid-match Action, draw 1 card and your opponent's reversal to the next card you play this turn is +8F. F: 0 D: 0 67/150 Trash Talkin' Interview Pre-match Event: Heel When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match Action and choose any 4 cards in your Ringside pile and shuffle them back into your Arsenal. F: 0 D: 0 68/150 Jump the Bell (TAG TEAM ONLY SYMBOL) Pre-match Event You must take the top 3 cards from your Arsenal and put them into your Ringside pile. At the end of the Pre-match phase, if all members of your tag team Jump the Bell in their Ring areas and all opposing team members do not; when the regular game sequence begins, prior to the first player's turn, you may play 1 maneuver against an opponent and it cannot be reversed, and your partner can play 1 maneuver against another opponent and it cannot be reversed, and so forth. Unique F: 0 D: 0 RARE (4) 69/150 Old School Wrestling Match Pre-match Event Your opponent's next Pre-match card played reads as blank text. When played their card has no effect and should be placed in their Ringside pile. Unique F: 0 D: 0 70/150 Here a Mark, There a Mark, Everywhere a Mark Mark... Pre-match Event Only playable if your Superstar Value is 5 or greater. When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match action, then look at the top 5 cards of your Arsenal. Arrange those 5 cards in any order and place them back on top of your Arsenal, or shuffle them into your Arsenal. Unique F: 0 D: 0 71/150 Premiere WWF (logo) Superstar Pre-match Event At the end of the Pre-match phase, the Superstar with the greatest total Superstar Value may force an opponent to take a number of cards equal to the greatest Superstar Value and put them into his respective Ringside pile. If no Superstar has a greater Superstar Value than the others then nothing occurs. Unique F: 0 D: 0 72/150 Underrated Superstar Pre-match Event At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3 cards and add them to your starting hand. If your Superstar Value is the same as or higher than any other player, you must then discard 1 card of your choice. This card cannot be played by Tazz. Unique F: 0 D: 0 ----------------------------------------------------------------------- Mid-match: ----------------------------------------------------------------------- COMMON (4) 73/150 Backlash! Mid-match Reversal: Special Only playable if your Fortitude Rating is less than your opponent's Fortitude Rating and your opponent has successfully played a maneuver against you this turn. Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. F: 0 D: 3 74/150 Dirty Low Blow Mid-match Strike: Heel Only playable if your Fortitude Rating is less than your opponent's Fortitude Rating. May not be reversed from your opponent's hand. SV: 1 F: 0 D: 2 75/150 Small Concealed Foreign Object Mid-match Action: Foreign Object: Heel Can only be played after a successfully played Strike maneuver. Draw 1 card. When this card is in your Ring area all your Strike maneuvers are +1D. If you attempt to play any other maneuver card other than a Strike while this card is in your Ring area, put this card in your Ringside pile. F: 1 D: 1 76/150 Armageddon (WWF Logo) Style Mid-match Action Can only be played if your opponent's Fortitude Rating is equal to or greater than your Fortitude Rating. When successfully played, every player must place all cards in their Ring area into their Ringside pile. (This card remains in the Ring.) You may draw 1 card. If played by Undertaker or Kane, this action is -10F. F: 30 D: 0 UNCOMMON (4) 77/150 Per Order of the Chairman Mid-match Action When this card is in your Ring area, your opponent cannot play the cards titled: No Chance in Hell, Borrring... Borrring... !!!, Giving Away the Business, Again With This Crap!?!?!, or V.K.M.'s Patented Big Gulp. F: 11 D: 0 78/150 Spectacular Ring Entrance! Mid-match Action: Face Can only be played when the regular game sequence begins and you start the game on your turn. This must be the first card you play. You may take up to 4 cards from your starting hand, shuffle them into your Arsenal and redraw the same number of cards. F: 0 D: 0 79/150 When You Thought You Had All the Answers ... Mid-match Reversal: Trademark Finisher Cannot be played if your Trademark Finisher is in your Ring area. May reverse any Trademark Finisher, EVEN if it cannot be reversed. (Yeap!) Your opponent must shuffle the Trademark Finisher back into his Arsenal and may draw 1. End your opponent's turn. F: 0 D: 0 80/150 Referee Finally Catches Something! Mid-match Reversal: Special: Face Reverse any HEEL card played by your opponent, it is unsuccessful, must be placed in his Ringside pile, has no effect and ends his turn. F: 35 D: 0 RARE (4) 81/150 Don't Mess with the Champ! Mid-match Action Only playable if you have a Pre-Match Title Belt card in play, and your Fortitude Rating is less than your opponent's Fortitude Rating. Shuffle a number of cards equal to your total Superstar Value from your Ringside pile back into your Arsenal and draw 2 cards. F: 0 D: 0 82/150 Fully Loaded! Mid-match Action If your opponent's Fortitude Rating is greater than yours, this card is F: 8; if your opponent's Fortitude Rating is less than or equal to yours, this card is F: 15. When played, choose one: If you have no cards in your hand you may draw up to 4 cards OR shuffle any 4 REVERSAL cards from your Ringside pile back into your Arsenal. Unique F: 8/15 D: 0 83/150 Again With This Crap!?!?! Mid-match Reversal: Special Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating. Reverse any MANEUVER card or ACTION card that is not a Set-up card if your opponent already has a card in his Ring area with the same title. End your opponent's turn. Unique F: 7 D: 0 84/150 No Mercy! Mid-match Action Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent's Fortitude Rating. If your next card played this turn is a maneuver card, it cannot be reversed. Unique F: 20 D: 0 ----------------------------------------------------------------------- 85/150 (STARTER DECK EXCLUSIVE - FOIL) Dudleyz Decks Only Dudley Boyz (Superstar Card) Starting Hand Size: 8 Star Value: 3 Superstar Ability: Once a game, on your turn, you may search your Arsenal for a Foreign Object trait card; show your opponent and put it in your hand then shuffle your Arsenal. Foreign Object trait cards you play are not considered HEEL cards. You may not play any title belt except the Tag Team Title Belts. 86/150 (ULTRA RARE - FOIL) Dudleyz Decks Only 3D Trademark Finisher / Reversal: Special As a maneuver, the card titled Irish Whip must be played before playing this card. If played from your hand, may reverse any Strike, Grapple, or the card titled Irish Whip, and ends your opponent's turn. Unique SV: 3 F: 28 D: 25 "Good God! Not the Dudley Death Drop!" - Jim Ross 87/150 (STARTER DECK EXCLUSIVE - FOIL) Dudleyz Decks Only Wazzzzuuup?!?!? High Risk May not be reversed. Can only be played after a 5D or greater maneuver. When successfully played, you may draw 1 card, or if played after the card titled Body Slam, you may search your Arsenal for any 1 card, put it into your hand, then shuffle your Arsenal and end your turn. Unique F: 15 D: 10 88/150 (UNCOMMON) Buh-Buh Decks Only Buh-Buh Ray Dudley (Superstar Card) Starting Hand Size: 4 Star Value: 2 Superstar Ability: Instead of drawing 1 card per turn, you may draw cards equal to the number of cards in both your opponent's and your Ring areas, less 2. However, you must discard your hand at the end of your turn. 89/150 (ULTRA RARE - FOIL) Buh-Buh Decks Only Buh-Buh Bomb Trademark Finisher / Reversal: High Risk As a maneuver, the card titled Table! Table! Table! must be in your Ring area to play this card. This card is considered a Grapple maneuver for use with the card Table! Table! Table! As a reversal, may reverse any High Risk maneuver and end your opponent's turn. Unique SV: 2 F: 25 D: 20 90/150 (RARE) Buh-Buh Decks Only Catatonic Stare Action Determine how many cards you have in your hand. Place all cards you have in your hand on top of your Arsenal. Search your Arsenal for half the number of cards you had in your hand, rounded down, put the chosen cards into your hand. Then shuffle your Arsenal. Unique F: 15 D: 0 "What's your name?!? What's your name?!?" - old fans chant. 91/150 (UNCOMMON) Buh-Buh Decks Only My Name Is... Action Shuffle any 5 cards from your Ringside pile into your Arsenal. Your opponent may draw 1 card OR you must end your turn. F: 5 D: 0 "My name is... Buh-Buh?!? My name is... Bubba?!? My name is Bubba Ray."- Bubba Ray Dudley 92/150 (STARTER DECK EXCL. - FOIL) Dudleyz & Buh-Buh Decks Only Buh-Buh Drop Grapple / Reversal: Strike As a maneuver, when successfully played, shuffle any 3 cards in your Ringside pile back into your Arsenal. May reverse any Strike maneuver and ends your opponent's turn. Unique SV: 1 F: 12 D: 8 "He'll be looking for a soft place to sit after that one!"- Jim Ross 93/150 (RARE) Dudleyz & Buh-Buh Decks Only Buh-Buh Punch Strike / Reversal: Strike If your next card played this turn is a Grapple maneuver, it may not be reversed. May reverse any Strike maneuver and ends your opponent's turn. Unique SV: 1 F: 5 D: 5 "He's about to unload on his opponent!" - Kevin Kelly 94/150 (UNCOMMON) D-Von Decks Only D-Von Dudley (Superstar Card) Starting Hand Size: 5 Star Value: 1 Superstar Ability: When you successfully play a maneuver, you may draw 1 card. 95/150 (ULTRA RARE - FOIL) D-Von Decks Only Testify! Action Your opponent must skip his next turn. Take any 5 cards in your Ringside pile and place them in your hand. Unique F: 30 D: 0 "And it's time to ... TESTIFY!" - D-Von Dudley 96/150 (RARE) D-Von Decks Only Spinning Elbow Strike / Reversal: Special As a maneuver, can only be played after a successfully played maneuver. As a reversal, may only reverse a maneuver played after the cards titled Irish Whip or Throw Into the Corner Turnbuckle. End your opponent's turn. Unique F: 7 D: 10 "The Dudley Way!" - D-Von Dudley 97/150 (UNCOMMON) D-Von Decks Only Doin' the D-Von Reversal: Strike / Grapple Reverse any Strike or Grapple and end your opponent's turn. If played from your hand, discard your hand and draw 4 cards. If you had more than 4 cards in your hand, then draw an additional card for every card over 4 that you originally had in your hand. F: 0 D: 0 98/150 (STARTER DECK EXCLUSIVE - FOIL) Dudleyz & D-Von Decks Only Thou Shall Not #### with the Dudleys! Reversal: Special May reverse any card that would force you to discard a card or cards, and ends your opponent's turn. Unique F: 0 D: 0 "Thou Shall Not Steal! ... Thou Shall Not Kill! ... And ..." - D-Von Dudley 99/150 (RARE) Dudleyz & D-Von Decks Only D-Von ... Get the Table! Mid-match Action Search your Arsenal for the card titled Table! Table! Table! put it in your hand, then shuffle your Arsenal. Look at your opponent's hand. If you find any Reversal cards you may choose up to 2 and your opponent must discard the chosen card or cards. Unique F: 16 D: 0 ----------------------------------------------------------------------- 100/150 (STARTER DECK EXCLUSIVE - FOIL) E&C Decks Only Edge & Christian (Superstar Card) Starting Hand Size: 5 Star Value: 4 Superstar Ability: Whenever a maneuver or reversal card is played that makes you discard a card(s), you may instead draw an equal number of cards. You may not play any title belt except the Tag Team Title Belts. 101/150 (ULTRA RARE - FOIL) E&C Decks Only Con-Chair-To Trademark Finisher Cannot be reversed by the card titled When You Thought You Had All the Answers... Can only be played after a 4D or greater maneuver. When successfully played, opponent must discard 3 cards. If reversed, the first card played on your opponent's next turn cannot be reversed. Unique SV: 3 F: 30 D: 25 102/150 (STARTER DECK EXCLUSIVE - FOIL) E&C Decks Only For the Benefit of Those with Flash Photography... Action You may draw 1 card. If your next 2 cards played this turn are maneuvers of 4D or less your opponent cannot reverse them. Unique F: 2 D: 0 "This is our newest five-second pose...." - Edge & Christian 103/150 (UNCOMMON) E Decks Only Edge (Superstar Card) Starting Hand Size: Varies Star Value: 3 Superstar Ability: Your Starting Hand Size is equal to twice your opponent's total Star Value. If this number is 6 or less, then your Starting Hand Size is 6. At the start of any match you always go first. 104/150 (ULTRA RARE - FOIL) E Decks Only Edge-O-Matic Trademark Finisher / Reversal: Strike As a reversal, may reverse any Strike maneuver and end your opponent's turn. Unique SV: 2 F: 25 D: 20 "Very impressive maneuver by the Canadian!" - Jim Ross 105/150 (RARE) E Decks Only Million Dollar Smile Action When successfully played, if your opponent has more cards in his hand than you, you may draw up to 3 cards. If you began your turn with this card in your Ring Area, you may discard 2 cards and your next card played this turn may not be reversed. Unique F: 15 D: 0 106/150 (UNCOMMON) E Decks Only Big Slide Into the Ring Pre-match Event / Mid-match Action (HYBRID) If played as a Pre-match Event, you may put this card in your Ringside pile and add 2 cards to your starting hand. As a Mid-match Action, can only be played after the card titled Roll Out of the Ring, you may draw up to 4 cards. In a Backlash deck this card is considered either a Pre-match or Mid-match card but not both for deck construction. F: 0 D: 0 107/150 (STARTER DECK EXCLUSIVE - FOIL) E&C, E Decks Listen, You Reekazoid! Action When successfully played, if your opponent has more cards in his hand than you, draw cards until you have an equal number of cards in your hand. Unique F: 0 D: 0 "A total lack of respect displayed by the Tag Team Champions!" - Jim Ross 108/150 (RARE) E&C, E Decks Sodas Rule! Action Shuffle up to X cards from your Ringside pile into your Arsenal, where X equals the number of cards in your hand plus 2. Unique F: 10 D: 0 "Antics and hijinks are one thing - but can he back it up in the ring? And the answer, folks, is yes." - Jim Ross 109/150 (UNCOMMON) C Decks Only Christian (Superstar Card) Starting Hand Size: 4 Star Value: 1 Superstar Ability: Cancel any card drawing effect from a card played from an opponent's hand. This ability does not effect Stun Value card draw effects. 110/150 (ULTRA RARE - FOIL) C Decks Only Unprettier Trademark Finisher / Reversal: Grapple As a reversal, may reverse any Grapple maneuver and end your opponent's turn. Unique SV: 2 F: 25 D: 20 "Phenomenal move by Christian!" - Michael Cole "Yeah, Cole, looks like you need one yourself!" - Tazz 111/150 (RARE) C Decks Only Kazoo Theme Songs Action Take X cards from your Ringside pile, where X is equal to twice your opponent's total Star Value and shuffle them into your Arsenal. Unique F: 5 D: 0 "Sometimes love... sounds like a fight - it's sounds like an argument - it sounds just like a... Crippler Crossface!" - alternate unused Chris Benoit theme song 112/150 (UNCOMMON) C Decks Only Christian's Shades Pre-match Object When this card is in your Ring area, you may place it in your Ringside pile to reverse any Action card played by your opponent. Draw 1 card and end your opponent's turn. F: 0 D: 0 113/150 (STARTER DECK EXCLUSIVE - FOIL) E&C, C Decks This Is So Totally Unfair! Reversal: Special Reverse any maneuver if your Fortitude Rating is less than your opponent's Fortitude Rating. End your opponent's turn. If played from your hand, you may draw 1 card. Unique F: 0 D: 0 "Woah, slow down there, fella... " - Christian, trying to sound like Good ol' JR 114/150 (RARE) E&C, C Decks Greetings to Our Fans In ... Where the Hell Are We? Action Draw up to 4 cards, then shuffle any 1 card from your Ringside pile into your Arsenal. Unique F: 0 D: 0 "We have always loved the great city of, um, ... this town." - Edge ----------------------------------------------------------------------- 115/150 (STARTER DECK EXCLUSIVE - FOIL) Hardy Decks Only Hardy Boyz (Superstar Card) Starting Hand Size: 6 Star Value: 2 Superstar Ability: Once during your turn, you may discard 1 card and search your Arsenal for a High Risk maneuver card, show it to your opponent. Put that card in your hand, then shuffle your Arsenal. You may not play any title belt except the Tag Team Title Belts. 116/150 (ULTRA RARE - FOIL) Hardy Decks Only Poetry in Motion Trademark Finisher The card titled Throw Into the Corner Turnbuckle must be played before playing this card. When successfully played, you must discard 1 card and your opponent must discard 4 cards. Unique SV: 3 F: 25 D: 25 "Believe me, these fellas have it all together, friends!" - Doc Hendrix 117/150 (STARTER DECK EXCLUSIVE - FOIL) Hardy Decks Only Spin Cycle Grapple / Reversal: Special As a maneuver, can only be played after a 2D or greater maneuver. As a reversal, may only reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. Unique SV: 1 F: 8 D: 10 "Great tandem move by the Hardyz!" - Kevin Kelly 118/150 (UNCOMMON) Matt Decks Only Matt Hardy (Superstar Card) Starting Hand Size: 7 Star Value: 1 Superstar Ability: When you successfully play a High Risk maneuver, you may choose up to 6 cards in your Ringside pile, and shuffle them back into your Arsenal. 119/150 (ULTRA RARE - FOIL) Matt Decks Only Twist of Fate Trademark Finisher / Reversal: Grapple As a reversal, may reverse any Grapple maneuver and end your opponent's turn. Unique SV: 2 F: 25 D: 20 "He's calling for it... Matt Hardy has this opponent's fate in his hands."- Jim Ross 120/150 (RARE) Matt Decks Only Matt's Moonsault High Risk Can only be played after a 4D or greater maneuver. If reversed from your opponent's hand, opponent may draw up to 2 cards and you discard 2 cards. Unique SV: 2 F: 10 D: 15 "These youngsters are willing to put their bodies on the line in order to earn their place!" - Kevin Kelly 121/150 (UNCOMMON) Matt Decks Only Roar for the Fans Action Draw 2 cards. If your next card played this turn is a maneuver it is +3D. F: 7 D: 0 "He's building up for something big - folks, I can feel it down in my bones!" - Jim Ross 122/150 (STARTER DECK EXCLUSIVE - FOIL) Hardy & Matt Decks Matt Hardy's Patented Leg Drop High Risk May not be reversed. Can only be played after a 2D or greater maneuver. You may draw 1 card. Unique F: 4 D: 6 "It might not be the most devastating move in his arsenal, but I've never seen anyone stop it neither!" - Jim Ross 123/150 (RARE) Hardy & Matt Decks Put It All On the Line Action When this card is in your Ring area, you may put this card in your Ringside pile after a successfully played maneuver. If your next card played this turn is a High Risk maneuver and it is not reversed from opponent's hand or Arsenal upon applying damage, shuffle your entire Ringside pile into your Arsenal; otherwise if your maneuver is reversed discard 4 cards from your hand. Unique F: 0 D: 0 124/150 (UNCOMMON) Jeff Decks Only Jeff Hardy (Superstar Card) Starting Hand Size: 5 Star Value: 2 Superstar Ability: When you successfully play a High Risk maneuver, you may draw 2 cards, or your opponent must discard 2 cards. 125/150 (ULTRA RARE - FOIL) Jeff Decks Only Swanton Bomb Trademark Finisher You may search for this card as if it were a High Risk maneuver. Can only be played after a 3D or greater maneuver. If reversed from your opponent's hand, you must discard 4 cards from your hand. Unique SV: 2 F: 20 D: 25 "Ah, I fear the day when he doesn't tuck in time on that... " - Kevin Kelly 126/150 (RARE) Jeff Decks Only Ride the Barricade High Risk / Reversal: Special As a maneuver, the card titled Throw Opponent Out of Ring must be played before playing this card. May not be reversed. As a reversal, may only reverse the card titled Roll Out of the Ring and ends your opponent's turn. Unique F: 8 D: 12 127/150 (UNCOMMON) Jeff Decks Only No, Jeff, Don't Do It! Action Can only be played after a successfully played maneuver. Search your Arsenal for any non-unique maneuver, show it to opponent and put it in your hand, then shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may disregard the "Can only be played after..." text. F: 4 D: 0 128/150 (STARTER DECK EXCLUSIVE - FOIL) Hardy & Jeff Decks Whisper in the Wind Reversal: Special If played from your hand, may reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle. End your opponent's turn. Your opponent must discard 2 cards and you must discard 1 card. Unique F: 0 D: 12 "Dear God! What the !" - Jim Ross 129/150 (RARE) Hardy & Jeff Decks Incite the Fans! Action Draw up to 6 cards. Look at your opponent's hand, and then you must discard 2 cards from your hand. Unique F: 8 D: 0 "Behavior displayed by these dishonorable miscreants will not be tolerated!" - Steven Richards ----------------------------------------------------------------------- 130/150 (STARTER DECK EXCLUSIVE - FOIL) RTC Decks Right to Censor (Superstar Card) Starting Hand Size: 5 Star Value: 1 Superstar Ability: You may not play FACE or HEEL cards. You may reverse any FACE or HEEL Action card and end opponent's turn by discarding a card from your hand. Once during your turn, you may note the number of cards in your hand, place them on the bottom of your deck and draw the same number of cards. You may not play any title belt except the Tag Team Title Belts. 131/150 (ULTRA RARE - FOIL) RTC Decks Right to (Censor) Interfere Mid-match Reversal: Special: Run-in Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. When successfully played, you must take the top 4 cards of your Arsenal and put them into your Ringside pile. Reverse any maneuver and end your opponent's turn. Unique F: 0 D: 7 132/150 (RARE) RTC Decks We're Doing This For Your Own Good! Action Search your Arsenal for 1 maneuver card, show it to your opponent, put it in your hand, then shuffle your Arsenal. Your next maneuver this turn is +5D and reversals to it are +20F. Unique F: 15 D: 0 "You'll soon see the error of your ways!" - Steven Richards 133/150 (RARE) RTC Decks What's Wrong with You People? Action Playable only if your opponent has more than 6 cards in his Arsenal. Go through your opponent's Arsenal and put any 6 ACTION cards into his ringside pile, then shuffle his Arsenal. Unique F: 9 D: 0 "That is not the proper way a woman should be dressed!" - Ivory 134/150 (STARTER DECK EXCLUSIVE - FOIL) RTC Decks We're Here to Clean Up the World Wrestling Federation! Action You may draw up to 2 cards. Choose one, for the remainder of this turn: Your Fortitude Rating is +12F OR all your maneuvers are +3D. Unique F: 8 D: 0 "You people should be thanking us for coming here and saving you from yourselves... " - Steven Richards 135/150 (STARTER DECK EXCLUSIVE - FOIL) RTC Decks This is Unacceptable Behavior! Action/Reversal: Special As an action, playable only if your Fortitude Rating is less than your opponent's Fortitude Rating, shuffle up to 5 cards from your Ringside pile back into your Arsenal. As a reversal, if overturned from your Arsenal while applying damage, may reverse any maneuver and end your opponent's turn. Unique F: 3 D: 0 "Look at yourself, you're a disgrace!" - The Goodfather 136/150 (STARTER DECK EXCLUSIVE - FOIL) RTC Decks Censored! Reversal: Special Reverse any CARD and end your opponent's turn. If played from your hand, look at opponent's hand and place all copies of that same titled card in his Ringside pile. Then search his Arsenal, and put all copies of that same titled card in his Ringside pile, then shuffle his Arsenal. Unique F: 0 D: 0 -------------------------------------------------------------------------------------------------------- 14 New ULTRA RARES for previously released WWF Superstars: -------------------------------------------------------------------------------------------------------- 137/150 (ULTRA RARE - FOIL for Stone Cold Steve Austin) DTA Mid-match Action Look at your opponent's hand, then take 1 card in your Ringside pile and shuffle it into your Arsenal. Unique F: 1 D: 0 138/150 (ULTRA RARE - FOIL for Undertaker or Kane) Brothers 'til the End Mid-match Reversal: Special: Run-in Cannot be played if your opponent is Undertaker or Kane. If played by Undertaker this reversal is -10F. Reverse any maneuver and end your opponent's turn. You may draw 1 card. If played in a tag team match, and your team consists of Undertaker and Kane, you may each draw 1 card. Unique F: 20 D: 4 139/150 (ULTRA RARE - FOIL for Mankind, Cactus, Dude Love, Mick Foley) Three Faces of Foley Mid-match Action You cannot play this card if you have played any other card this turn. Shuffle your Ringside pile into your Arsenal. Discard your hand. End your turn. Unique F: 15 D: 0 140/150 (ULTRA RARE - FOIL for The Rock) The Brahma Bull Pre-match Event When this card is in your Ring area, all your opponent's maneuvers played from the hand of 4F or less are considered to have a D:1 and their text is considered blank. In the opponent's Ring area those cards are counted normally for purposes of Fortitude Rating. Unique F: 0 D: 0 141/150 (ULTRA RARE - FOIL for Triple H) Sledge Hammer Shot Mid-match Strike: Foreign Object: Heel Can only be played after a 5D or greater maneuver. When successfully played, you may draw 2 cards; and may not be reversed by an opponent's reversal card overturned while applying damage. Unique F: 40 D: 25 142/150 (ULTRA RARE - FOIL for Chris Jericho) Superior Acrobatics Mid-match Reversal: Special May reverse any Strike, Grapple, or High Risk maneuver and end your opponent's turn. On your next turn, after you draw, search your Arsenal for any 1 maneuver card, show it to your opponent and put it in your hand, then shuffle your Arsenal. Unique F: 10 D: 0 143/150 (ULTRA RARE - FOIL for Rikishi) I Did It For You Mid-match Action If your opponent is The Rock, Stone Cold Steve Austin or Triple H this card cannot be reversed. When this card is in your Ring area, your Superstar Ability may now be used by discarding 1 card, instead of 2 cards. Unique F: 5 D: 0 144/150 (ULTRA RARE - FOIL for Kurt Angle) Where Are Your Medals? Reversal: Special Reverse any CARD played by your opponent and end his turn. If played from your hand, your opponent must discard 3 cards. Unique F: 7 D: 0 "I am after all, the Federation's only three time decorated Olympic Champion." - Kurt Angle 145/150 (ULTRA RARE - FOIL for Chyna) Ovicular Fortitude Mid-match Action Cannot be played if your opponent's Superstar is a female. When this card is in your Ring area, opponent's maneuvers are +2D; but draw 1 additional card during the draw segment of your turn. Unique F: 10 D: 0 146/150 (ULTRA RARE - FOIL for Tazz) Just Another Victim! Action When played, draw 2 cards and end your turn. During your opponent's next turn, the first card he plays cannot be reversed; but he must then end his turn. During your next turn, your opponent's reversals to the first 3 cards you play are at +13F. Unique F: 13 D: 0 "Anytime, anyday, anywhere." - Tazz 147/150 (ULTRA RARE - FOIL for Chris Benoit) Prove Me Wrong Action Look at your opponent's hand. If the next maneuver you play this turn is not reversed from opponent's hand, you may search your Arsenal for any 2 cards and put them in your hand, then shuffle your Arsenal. Unique F: 0 D: 0 "... greatest technical athlete the Federation has ever seen! Well... " - Chris Benoit 148/150 (ULTRA RARE - FOIL for Eddie Guerrero) Eddie's Roll Up Grapple Can only be played after a 5D or greater maneuver, or if this is the first card played on your turn after having reversed a card from your hand to end your opponent's turn. When played successfully, if your opponent does not reverse this card and you have more than 5 cards in your hand than him, you win the game via a Pin Victory condition. Unique F: 20 D: 5 149/150 (ULTRA RARE - FOIL for X-Pac) Pac's Back Mid-match Action Cannot be reversed. Shuffle up to X cards from your Ringside pile into your Arsenal. Where X is equal to half, rounded up, of your opponent's Fortitude Rating. Unique F: 0 D: 0 150/150 (ULTRA RARE - FOIL for B.A. Billy Gunn) The One Billy Gunn Mid-match Action All players must shuffle the cards in their hand into their Arsenal and draw the same number of cards they shuffled into their Arsenal. When this card is in your Ring area, once per turn, you may discard 1 maneuver card and draw 1 card. Unique F: 1 D: 0