Card List for World Wrestling Federation Collectible Card Game RAW DEAL 6.03 F = Fortitude Value D = Damage Value SV = Stun Value Unique = 1 Card allowed in deck Setup = Any number of these cards allowed in deck. Max number of copies per card in 60-card deck is three. ------------------------------------------------------------------- MANEUVER: Strike ------------------------------------------------------------------- Commons (7) 1/150 Chop Strike / Action As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent. F: 0 D: 2 "That's gonna leave a mark!" - Jim Ross 2/150 Punch Strike F: 0 D: 3 "Pow! Right in the kisser!" - Jerry "The King" Lawler 3/150 Head Butt Strike When successfully played, discard 1 card of your choice from your hand. F: 0 D: 4 "That's using his head" - Jerry "The King" Lawler 4/150 Roundhouse Punch Strike F: 2 D: 4 "He's rearing back and gonna unload another shot!" - Kevin Kelly 5/150 Haymaker Strike When successfully played, all Strike maneuvers are +1D for the rest of this turn. F: 3 D: 4 "One right after another, that'll put him away!" - Michael Cole 6/150 Back Body Drop Strike The card titled Irish Whip must be played before playing this card. When successfully played, you may either draw 2 cards, or force opponent to discard 2 cards. SV: 1 F: 5 D: 7 "Amazing elevation, on that one!" - Jim Ross 7/150 Big Boot Strike F: 6 D: 6 "That knocked a few teeth loose!" - Jim Ross Uncommons (8) 8/150 Shoulder Block Strike / Reversal: Special May only reverse a maneuver played after the card titled Irish Whip. F: 0 D: 3 "It's like hittin' a brick wall!" - Jim Ross 9/150 Kick Strike When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. F: 0 D: 5 "He took a big chance on that one and it paid off!" - Jerry "The King" Lawler 10/150 Cross Body Block Strike / Reversal: Special The card titled Irish Whip must be played before playing this card. May only reverse a maneuver played after the card titled Irish Whip. F: 0 D: 7 "That maneuver just jarred the whole ring, good God!" - Jim Ross 11/150 Cheap Shot From the Corner Strike: Heel (TAG TEAM ONLY SYMBOL) To play this card you must be an "inactive" player of your team. After your "active" partner has successfully played a maneuver of 5D or greater, you can play this card as the very next card against his opponent. Opponent may attempt to reverse the maneuver as usual. F: 2 D: 8 "I didn't see anything, what are you talking about?" - Jerry "The King" Lawler 12/150 Ensugiri Strike / Reversal: Special May only reverse the maneuver titled Kick. F: 2 D: 4 "Easy for you to say ..." - Jim Ross 13/150 Running Elbow Smash Strike When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. F: 2 D: 6 "He's like a runaway freight train!" - Jim Ross 14/150 Drop Kick Strike / Reversal: Special May only reverse the maneuver titled Drop Kick. F: 6 D: 6 "Picture-perfect!" - Jim Ross 15/150 Discus Punch Strike Reversals to this maneuver are +2D. F: 7 D: 9 "Ow! Is that legal?" - Jerry "The King" Lawler Rares (6) 16/150 Superkick Strike When successfully played, +5D if played after a 5D or greater maneuver. SV: 1 F:0 D: 5 "What precision! A devastating strike!" - Jim Ross 17/150 Spinning Heel Kick Strike When successfully played, opponent must discard 1 card. F: 2 D: 5 "Amazing athleticism being shown here tonight!" - Michael Cole 18/150 Spear Strike / Reversal: Special May only reverse a maneuver played after the card titled Irish Whip. F: 4 D: 5 "How can a human body take that kind of punishment?" - Jim Ross 19/150 Clothesline Strike When successfully played, if your next card played this turn is a maneuver it is +2D. SV: 1 F: 8 D: 7 "Get out the neck brace!" - Jerry "The King" Lawler 20/150 Chair Shot Strike: Foreign Object: Heel SV: 1 F: 10 D: 10 "That's solid steel, folks. There ain't no give!" - Jim Ross 21/150 Hurricanrana Strike SV: 1 F: 11 D: 10 "Oh, what a maneuver!" - Michael Cole ------------------------------------------------------------------- MANEUVER: Grapple ------------------------------------------------------------------- Commons (8) 22/150 Arm Bar Takedown Grapple / Action As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent. F: 0 D: 2 "Great use of leverage!" - Kevin Kelly 23/150 Hip Toss Grapple F: 0 D: 3 "Up and over!" - Kevin Kelly 24/150 Arm Drag Grapple When successfully played, discard 1 card of your choice from your hand. F: 0 D: 4 "Textbook maneuver for any wrestler." - Jim Ross 25/150 Russian Leg Sweep Grapple F: 2 D: 4 "Nobody does it better in the business." - Jim Ross 26/150 Snap Mare Grapple When successfully played, if your next card played this turn is a Strike maneuver it is +2D. F: 3 D: 4 "You know he's setting him up for something ..." - Kevin Kelly 27/150 Gut Buster Grapple F: 4 D: 5 "He's lucky he didn't lose his lunch!" - Jerry "The King" Lawler 28/150 Body Slam Grapple SV: 1 F: 7 D: 6 "That might look easy, but he just lifted a 300lbs. man!" - Michael Cole 29/150 Back Breaker Grapple F: 8 D: 7 "A chiropractor's dream!" - Jerry "The King" Lawler Uncommons (11) 30/150 Double Leg Takedown Grapple When successfully played, you may draw 1 card. F: 0 D: 3 "Flat on your back, that'll slow you down. Ha!" - Jerry "The King" Lawler 31/150 Fireman's Carry Grapple When successfully played, you may look at your opponent's hand. F: 0 D: 3 "Up ... Down ... Can't he make up his mind?" - Jerry "The King" Lawler 32/150 Headlock Takedown Grapple When successfully played, opponent must draw 1 card. F: 0 D: 5 "Great amateur move!" - Jim Ross 33/150 Belly to Belly Suplex Grapple / Reversal: Special May only reverse the maneuver titled Belly to Belly Suplex. F: 4 D: 5 "Who's gonna hit it? Anyone's guess!" - Jim Ross 34/150 Atomic Facebuster Grapple F: 4 D: 6 "Great innovation, on that move!" - Kevin Kelly 35/150 Atomic Drop Grapple When successfully played, if your next card played this turn is a maneuver it is +2D. F: 5 D: 6 "That'll rattle your cage!" - Jim Ross 36/150 Inverse Atomic Drop Grapple SV: 1 F: 6 D: 5 "He'll be singing soprano for a week!" - Jerry "The King" Lawler 37/150 Vertical Suplex Grapple / Reversal: Special May only reverse the maneuver titled Vertical Suplex. F: 6 D: 6 "They're both gonna have to reach down deep to pull this one off!" - Jim Ross 38/150 Belly to Back Suplex Grapple / Reversal: Special May only reverse the maneuver titled Belly to Back Suplex. F: 8 D: 7 "Oh, that's like getting a piano slammed over your head!" - Jerry "The King" Lawler 39/150 Pump Handle Slam Grapple When successfully played, opponent must discard 2 cards. F: 10 D: 7 "I haven't been in such a compromising situation, since ..." - Jerry "The King" Lawler 40/150 Reverse DDT Grapple When successfully played, you may draw 1 card. F: 12 D: 9 "Great twist to a classic maneuver!" - Kevin Kelly Rares (8) 41/150 Samoan Drop Grapple When successfully played, opponent must discard 1 card. F: 0 D: 4 "Can you hear the air rushing out of him?" - Michael Cole 42/150 Sit Out Powerbomb Grapple F: 3 D: 6 "Dropped him like a load of bricks, flat on his back!" - Jim Ross 43/150 Bulldog Grapple When successfully played, discard 1 card of your choice from your hand. Look at opponent's hand, then choose and discard 1 card from his hand. F: 8 D: 8 "That's a good way to break a nose!" - Jim Ross 44/150 Fisherman's Suplex Grapple When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. You may draw 1 card. F: 10 D: 10 "He's locked and loaded!" - Jim Ross 45/150 DDT Grapple When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. Opponent must discard 2 cards. SV: 1 F: 11 D: 9 "This one never gets old ..." - Jim Ross 46/150 Power Slam Grapple When successfully played, opponent must discard 1 card. SV: 1 F: 13 D: 10 "That'll knock the wind out of your sails!" - Michael Cole 47/150 Powerbomb Grapple When successfully played, you may draw 1 card. Add +1D for every maneuver with the word "slam" in its title in your Ring area. SV: 2 F: 18 D: 12 "What goes up, must come down - only harder!" - Jerry "The King" Lawler 48/150 Press Slam Grapple When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile. Opponent must discard 2 cards. SV: 2 F: 24 D: 15 "What an awesome display of strength!" - Jim Ross ------------------------------------------------------------------- MANEUVER: Submission ------------------------------------------------------------------- Commons (8) 49/150 Collar & Elbow Lockup Submission / Action As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent. F: 0 D: 1 "And we've got a lockup to begin things off ..." - Michael Cole 50/150 Wrist Lock Submission F: 0 D: 2 "That is certainly more painful than it looks!" - Kevin Kelly 51/150 Arm Bar Submission When successfully played, discard 1 card of your choice from your hand. F: 0 D: 3 "He's wearing the man down with that simple maneuver." - Jim Ross 52/150 Chin Lock Submission F: 2 D: 3 "His eyes are about to pop outta his head!" - Jerry "The King" Lawler 53/150 Bear Hug Submission When successfully played, opponent must discard 1 card. F: 4 D: 3 "Just like a big ol' grizzly!" - Jim Ross 54/150 Full Nelson Submission When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal. F: 6 D: 3 "It's gonna take a whole lot to pry apart them fingers!" - Jim Ross 55/150 Choke Hold Submission: Heel When successfully played, opponent must discard 1 card. F: 6 D: 5 "Hey, ref, stop him, that's an illegal hold!" - Jim Ross 56/150 Step Over Toe Hold Submission F: 8 D: 6 "The ankle wasn't made to bend that way, folks!" - Jim Ross Uncommons (5) 57/150 Ankle Lock Submission When successfully played, opponent must discard 1 card. F: 0 D: 2 "He's gonna tap! He's done!" - Jim Ross 58/150 Standing Side Headlock Submission When successfully played, opponent must draw 1 card. F: 0 D: 4 "Slapped that one on tight and synching it up!" - Jim Ross 59/150 Cobra Clutch Submission When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal. F: 4 D: 3 "Few have ever seen a victory after this move ..." - Jim Ross 60/150 Bow & Arrow Submission F: 6 D: 6 "No way, this move is impossible to lock in ... Amazing he got it!" - Michael Cole 61/150 Chicken Wing Submission When successfully played, shuffle 2 cards from your Ringside pile into your Arsenal. F: 12 D: 7 "Do you like them regular, crispy, or broken?" - Jerry "The King" Lawler Rares (7) 62/150 Sleeper Submission When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal. F: 4 D: 5 "Nighty night!" - Jerry "The King" Lawler 63/150 Camel Clutch Submission When successfully played, look through your Arsenal for the card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal. F: 7 D: 6 "He's leaning back, way back and applying the pressure." - Jim Ross 64/150 Boston Crab Submission When successfully played, opponent must discard 1 card. F: 10 D: 8 "He's making a pretzel out there ... of his opponent!" - Jerry "The King" Lawler 65/150 Guillotine Stretch Submission When successfully played, opponent must discard 1 card and you may draw 1 card. F: 12 D: 8 "I don't envy that man, he'll never stand straight again." - Jim Ross 66/150 Abdominal Stretch Submission When successfully played, you may discard 3 cards, search through your Arsenal and put 1 card into your hand, then shuffle your Arsenal. F: 13 D: 6 "This will certainly swing the tide of the match in a hurry." - Jim Ross 67/150 Torture Rack Submission When successfully played, opponent must discard 1 card. SV: 1 F: 13 D: 9 "Once this is synched in, it's all over ..." - Jim Ross 68/150 Figure Four Leg Lock Submission When successfully played, opponent must discard 1 card. SV: 1 F: 19 D: 12 "The pressure on your knee with this is unbearable - I know!" - Jim Ross ------------------------------------------------------------------- MANEUVERS: High Risk ------------------------------------------------------------------- Rare (1) 69/150 Combination Attack High Risk (TAG TEAM ONLY SYMBOL) Play only after a 4D or greater maneuver. A single "inactive" team partner may discard any maneuver of 6D or less from his hand and add the D value of that maneuver to the D value of this maneuver. Read as 10 when in your Ring area. SV: 1 F: 14 D: 10 + "Amazing teamwork!" - Jim Ross ------------------------------------------------------------------- REVERSALS ------------------------------------------------------------------- Commons (4) 70/150 Step Aside Reversal: Strike Reverse any Strike maneuver and end your opponent's turn. F: 0 D: 0 "I thought he had him!" - Jerry "The King" Lawler 71/150 Escape Move Reversal: Grapple Reverse any Grapple maneuver and end your opponent's turn. F: 0 D: 0 "Nice Greco-Roman style counter!" - Jim Ross 72/150 Break the Hold Reversal: Submission Reverse any Submission maneuver and end your opponent's turn. F: 0 D: 0 "He's gonna get outta it! He's reaching for the side rope." - Jim Ross 73/150 Trip Reversal: Strike/Grapple/High Risk: Special (TAG TEAM ONLY SYMBOL) If played from your hand and if you are an "inactive" player of your team; reverses any Strike, Grapple, or High Risk maneuver and end your opponent's turn. Play proceeds with your partner's turn. F: 6 D: 0 "Nice trip, see you next fall! Ha!" - Jerry "The King" Lawler Uncommons (4) 74/150 Rolling Takedown Reversal: Grapple: Special Can only reverse a Grapple that does 7D or less. End your opponent's turn. # = D of maneuver card being reversed. Read as 0 when in your Ring area. F: 1 D: # "Great move, using his opponent's momentum against him!" - Jim Ross 75/150 Knee to the Gut Reversal: Strike: Special Can only reverse a Strike that does 7D or less. End your opponent's turn. # = D of maneuver card being reversed. Read as 0 when in your Ring area. F: 1 D: # "That would've stopped an elephant!" - Jerry "The King" Lawler 76/150 Elbow to the Face Reversal: Special May reverse any maneuver that does 7D or less. End your opponent's turn. F: 0 D: 2 "Hard shot right to the nose, that will stop most anything." - Jim Ross 77/150 Clean Break Reversal: Special: Face If played from your hand, may reverse the card titled Jockeying for Position. Opponent must discard 4 cards. End your opponent's turn. Draw 1 card. F: 0 D: 0 "Looks like he's had enough, maybe not?" - Jim Ross Rares (4) 78/150 Partner Interference Reversal: Special: Heel (TAG TEAM ONLY SYMBOL) If played from your hand and if you are an "inactive" player of your team; reverses any maneuver. End your opponent's turn. Play proceeds with your partner's turn. F: 5 D: 1 "Huh? What? No, I didn't see anything, Ross!" - Jerry "The King" Lawler 79/150 Manager Interferes Reversal: Special: Heel Reverse any maneuver and end your opponent's turn. If played from your hand draw 1 card. F: 10 D: 1 "Why is she at ringside! She's up to no good!" - Jim Ross 80/150 Disqualification! Reversal: Special: Face Reverse any HEEL maneuver or reversal card if that opponent has 5 or more HEEL cards in his Ring area. Opponent is Disqualified and you win the game. This effect happens even if the card titled Disqualification is placed into your Ringside pile while applying damage from a HEEL maneuver or reversal card. F: 10 D: 0 "It's about time!" - Jim Ross 81/150 No Chance in Hell Reversal: Action Reverse any ACTION card being played by your opponent from his hand. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn. F: 12 D: 0 "Pack your bags, You're Fired!" - Vincent K. McMahon ------------------------------------------------------------------- ACTIONS ------------------------------------------------------------------- Commons (8) 82/150 Hmmm Action Look at the top 5 cards of your Arsenal. You may either arrange them in any order or shuffle your Arsenal. F: 0 D: 0 "What's he up to?" - Jim Ross 83/150 Don't Think Too Hard Action Look at the top 5 cards of an opponent's Arsenal. You may either arrange them in any order or make him shuffle his Arsenal. F: 0 D: 0 "The lights are on but nobody's home. Ha!" - Jerry "The King" Lawler 84/150 Tag in Partner Action (TAG TEAM ONLY SYMBOL) As the "active" legal player of your team you may "tag" in a partner. You may draw 1 card. Your partner is now the "active" legal player and may begin his turn. F: 0 D: 0 "There's the hot tag!" - Kevin Kelly 85/150 Whaddya Got? Action Look at opponent's hand. F: 2 D: 0 "You wonder who's holding all the cards in this match ..." - Jim Ross 86/150 Not Yet Action Take a card in your hand, shuffle it into your Arsenal, then draw 2 cards. F: 4 D: 0 "Just a minute there, jabroni." - The Rock 87/150 Jockeying for Position Action: Set-up / Reversal: Special As an action, if your next card played is a Grapple maneuver, declare whether it will be +4D or your opponent's reversal to it will be +8F. As a reversal, may only reverse the card titled Jockeying for Position. If so, you end opponent's turn; and if your next card played on your turn is a Grapple maneuver, declare whether it will be +4D or your opponent's reversal to it will be +8F. F: 4 D: 0 "Who's in control in there?" - Jerry "The King" Lawler 88/150 Irish Whip Action: Set-up / Reversal: Special As an action, if your next card played is a Strike maneuver it is +5D. As a reversal, may only reverse the card titled Irish Whip. If so, you end opponent's turn; and if your next card played on your turn is a Strike maneuver it is +5D. F: 5 D: 0 "Whips him to the ropes, setting him up for his ..." - Jim Ross 89/150 Flash in the Pan Action: Face Draw 1 card. Look at opponent's hand, and then make him discard all HEEL cards. F: 6 D: 0 "We've got enough heels in this business!" - Jim Ross 90/150 View of Villainy Action: Heel Draw 1 card. Look at opponent's hand, and then make him discard all FACE cards. F: 6 D: 0 "Get rid of them! Get rid of them all!" - Jerry "The King" Lawler Uncommons (8) 91/150 Shake It Off Action Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. Remove any 1 card in opponent's Ring area with a D value less than or equal to your total Fortitude Rating and place it into his Ringside pile. F: 2 D: 0 "Looks as though that didn't phase him a bit." - Jim Ross 92/150 Offer Handshake Action: Face Draw up to 3 cards, then discard 1 card. F: 2 D: 0 "I'm putting my hand out, son, shake It." - Stone Cold Steve Austin 93/150 Roll Out of the Ring Action Discard up to 2 cards from your hand to your Ringside pile. Return an equal number of cards of your choice to your hand from your Ringside pile. F: 2 D: 0 "Looks like he's outta there, needs time for a breather!" - Jim Ross 94/150 Distract the Ref Action: Heel Draw 1 card. Look at opponent's hand. If he has any cards titled Disqualification! he must discard them. F: 2 D: 0 "Looks like the Ref has more important things to tend to over there!" - Jerry "The King" Lawler 95/150 Recovery Action Shuffle any 2 cards from your Ringside pile back into your Arsenal. Then draw 1 card. F: 4 D: 0 "Looks like he's getting his second wind. And it ain't smelling so good!" - Jerry "The King" Lawler 96/150 Spit At Opponent Action: Heel You discard 1 card. Your opponent discards 4 cards. F: 4 D: 0 "How disgraceful!" - Jim Ross 97/150 Double Team Action (TAG TEAM ONLY SYMBOL) To play this card, you must be the "active" legal player of your team. If your previously played card was a successfully played maneuver, a tag team partner may now play a single maneuver against your "active" opponent at a bonus +5D. Opponent may attempt to reverse the maneuver as usual. F: 6 D: 0 "Hey, ref, open your eyes!" - Jim Ross 98/150 Get Crowd Support Action: Face Draw 1 card. Your next maneuver this turn is +4D and opponent's reversals are +12F. F: 10 D: 0 "He's rallying them behind him!" - Jim Ross Rares (10) 99/150 Comeback! Action Discard 3 cards of your choice from your hand. All players compare their current Fortitude Rating. The player(s) with a higher Fortitude Rating must remove maneuver and/or reversal cards from their Ring area, putting them into his Ringside pile, until that player's Fortitude Rating is less than or equal to the others. F: 0 D: 0 "Wait a minute!?!" - Jim Ross 100/150 Ego Boost Action Your next card played is -5F. If opponent forces you to discard a card from your hand, you may choose to discard this card from your hand and then draw up to 2 cards. F: 0 D: 0 "Pure adrenaline, that's what he's on, pure adrenaline!" - Jim Ross 101/150 Deluding Yourself Action: Heel Draw 4 cards. At end of turn, discard your hand. F: 8 D: 0 "And the proud will be humbled, King!" - Jim Ross 102/150 Stagger Action Play after a successfully played maneuver. If your next card played this turn is a maneuver of 7D or less your opponent can not reverse it. F: 3 D: 0 "He's nearly done. He's just got to put his man away!" - Jim Ross 103/150 Diversion Action Your next maneuver may not be reversed. F: 17 D: 0 "What the heck is going on here, that's grounds for disqualification!" - Jim Ross 104/150 Marking Out Action: Face Choose one: Look through your Arsenal and put 1 card in your hand, shuffle it and end your turn; or go through opponent's Arsenal and put any 3 cards into his Ringside pile, then shuffle his Arsenal. F: 13 D: 0 "The fans are going nuts!" - Jim Ross 105/150 Puppies! Puppies! Action Shuffle up to 5 cards from your Ringside pile into your Arsenal. Then draw 2 cards. F: 14 D: 0 "Puppies! Puppies! Oops ... my attention was elsewhere JR, what just happened?" - Jerry "The King" Lawler 106/150 Shane O'Mac Action While this card is in your Ring area, at the start of your turn, before your draw segment, opponent must take the top card from his Arsenal and place it into his Ringside pile. F: 15 D: 0 "It's like the Mean Streets of Greenwich, everyday somebody's gotta pay." - Pete Gas & Rodney 107/150 Maintain Hold Action Play after a successful Submission maneuver not reversed and end your turn. You and your opponent may not play maneuvers or actions until your opponent reverses the maintained Submission. On your turn, during the main segment, the Submission does its damage, along with any other abilities on the card. If a reversal is played by your opponent or is revealed while applying damage, both Maintain Hold and the Submission maneuver remain in your Ring area, but you may no longer use the ability of this Maintain Hold card. F: 10 D: 0 "How long can he keep this up?" - Jim Ross 108/150 Pat & Gerry Action: Face Opponent skips his next turn. F: 18 D: 0 "These two are a couple of idiots!" - Jerry "The King" Lawler ----------------------------------------------------------------------- SPECIAL FOIL & COLLATION ASSORTED CARDS Unique = One card allowed in deck SV = Star Value (variable mechanics) ------------------------------------------------------------------- Two ultra-rare STONE COLD STEVE AUSTIN cards: 109/150 Stone Cold Stunner Trademark Finisher (Maneuver Card) -6F on this card if played after the maneuver titled Kick. Unique SV: 3 F: 30 D: 25 "Stunner, Stunner, Stunner!!! The Rattlesnake strikes again!" - Jim Ross 110/150 Open Up a Can of Whoop-A%$ Action Your next maneuver this turn is +6D, and your opponent's reversal to it is +20F. Draw a card. Unique F: 2 D: 0 "Austin is on the loose!" - Jim Ross Two ultra-rare UNDERTAKER cards: 111/150 Undertaker's Tombstone Piledriver Trademark Finisher / Action (Maneuver) As an action, you may discard this card to draw 1 card. Doing this will not cause any damage to opponent. Unique SV: 3 F: 30 D: 25 "Rest ... in ... Peace." - The Undertaker 112/150 Power of Darkness Action +5D to all your maneuvers and +20F to all of opponent's reversals for the rest of this turn. Unique F: 12 D: 0 "My God, the lights have gone out in the arena!" - Jim Ross Two ultra-rare MANKIND cards: 113/150 Mandible Claw Trademark Finisher (Maneuver) -6F on this card if Mr. Socko card is in your Ring area. You may play the card titled Maintain Hold after this card as if it were a Submission maneuver. Unique SV: 3 F: 30 D: 20 "Right in his mouth! That filthy, stinking sock!" - Jerry "The King" Lawler 114/150 Mr. Socko Action Take 1 card from either your Arsenal or Ringside pile and place it into your hand, then shuffle your Arsenal. While Mr. Socko is in your Ring area, all your maneuvers are +1D. Unique F: 20 D: 0 "I've got two words for you ... Sock O!" - Mankind Two ultra-rare HHH cards: 115/150 Pedigree Trademark Finisher / Reversal: Special (Maneuver) When successfully played, +2D if played after a Strike maneuver. May only reverse the maneuver titled Back Body Drop. Unique SV: 3 F: 30 D: 25 "It's over! You don't get up from that!" - Jim Ross 116/150 Chyna Interferes Reversal: Special Reverses any maneuver and ends your opponent's turn. If played from your hand, draw 2 cards. Unique F: 5 D: 3 "Another low blow by the Ninth Wonder of the World." - Jim Ross Two ultra-rare THE ROCK cards: 117/150 The People's Eyebrow Action Take any 2 cards from your Ringside pile and put them into your hand. Then take any 2 cards from your Ringside pile and shuffle them back into your Arsenal. Unique F: 7 D: 0 "... do you smell what The Rock is cookin'" - The Rock 118/150 The People's Elbow Trademark Finisher / Action (Maneuver) As a maneuver, this card can only be played if the card titled Rock Bottom is in your Ring area. As an action, place this card back in your Arsenal, shuffle, then draw 2 cards. Doing this will not cause any damage to opponent. Unique SV: 3 F: 0 D: 10 "It's over, jabroni, the People know it!" - The Rock Two ultra-rare KANE cards: 119/150 Kane's Tombstone Piledriver Trademark Finisher (Maneuver) -6F on this card if played after the card titled Kane's Choke Slam. Unique SV: 3 F: 30 D: 25 "The Big Red Machine plants another one!" - Jim Ross 120/150 Hellfire & Brimstone Action All players discard all cards from their hands. Your opponent places the top 5 cards of his Arsenal into his Ringside pile. Unique F: 6 D: 0 "Oh my! Oh my! Oh my!" - Jim Ross Two ultra-rare CHRIS JERICHO cards: 121/150 Walls of Jericho Trademark Finisher (Maneuver) You may play the card titled Maintain Hold after this card as if it were a Submission maneuver. Unique SV: 3 F: 30 D: 20 "Jericho is about to score another victory ... a-gain!" - Jim Ross 122/150 Ayatollah of Rock 'n' Roll-a Action Look at your opponent's hand. For the rest of this turn, your opponent's reversals revealed from his Arsenal while applying damage may not reverse your maneuvers. Unique F: 12 D: 0 "Jericho is synonymous with charisma and personality!" - Jim Ross ------------------------------------------------------------------- STARTER DECK EXCLUSIVES: ---------------------------------------------------------------- Four exclusive cards in Stone Cold Steve Austin starter deck: 123/150 STONE COLD STEVE AUSTIN (logo & signature) (Superstar Card) Starting Hand Size: 7 Star Value: 5 Superstar Ability: Once during your turn, you may draw a card, but you must then take a card from your hand and place it on the bottom of your Arsenal. 124/150 Austin Elbow Smash High Risk (Maneuver) May not be reversed. Can only be played after a maneuver that does 5D or greater. Unique F: 8 D: 10 "Measured perfectly by the Rattlesnake!" - Jim Ross 125/150 Lou Thesz Press Reversal: Special If played from your hand, may reverse a maneuver played after the card titled Irish Whip. End your opponent's turn. You may draw 1 card. Unique F: 0 D: 15 "Off the ropes and - wait! - Austin springs off them!" - Jim Ross 126/150 Double Digits Reversal: Special Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn. If played from your hand, opponent must discard 2 cards, then take the top 2 cards from his Arsenal and put them into his Ringside pile. Unique F: 0 D: 0 "Who does he think he is?!? He's out of control!" - Jerry "The King" Lawler ------------------------------------------------------------------- Four exclusive in The Undertaker starter deck: 127/150 THE UNDERTAKER (logo & signature) (Superstar card) Starting Hand Size: 6 Star Value: 4 Superstar Ability: Once during your turn, you may discard 2 cards to the Ringside pile and take 1 card from the Ringside pile and place it into your hand. 128/150 Undertaker's Chokeslam Grapple (Maneuver) Unique SV: 2 F: 15 D: 15 "I've never seen anyone lifted that high before!" - Jerry "The King" Lawler 129/150 Undertaker's Flying Clothesline High Risk (Maneuver) Can only be played after a 5D or greater maneuver. Reversals to this maneuver are +6D. Unique SV: 2 F: 10 D: 18 "Great agility for the big man!" - Jim Ross 130/150 Undertaker Sits Up! Reversal: Special Reverse any maneuver and end your opponent's turn. If played from your hand, take the top 4 cards from your Arsenal and put them in your Ringside pile. Opponent must discard 1 card; next turn, all your maneuvers are +2D, and all opponent's reversals are +25F. Unique F: 15 D: 0 "Don't bury him yet!" - Jim Ross ------------------------------------------------------------------- Four exclusive in Mankind starter deck: 131/150 MANKIND (logo & signature) (Superstar Card) Starting Hand Size: 2 Star Value: 4 Superstar Ability: You must always draw 2 cards, if possible, during your draw segment. All damage from opponent is at -1D. 132/150 Have a Nice Day! Reversal: Special Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn. If played from your hand, opponent discards all cards in his hand. Unique F: 5 D: 0 "Have a Nice Day!" - Mankind 133/150 Double Arm DDT Maneuver: Grapple / Reversal: Special May only reverse the maneuver titled Back Body Drop. Unique SV: 2 F: 15 D: 15 "Just seeing that move makes my neck ache!" - Jerry "The King" Lawler 134/150 Tree of Woe Maneuver: Grapple May not be reversed. When successfully played, opponent must discard 2 cards. Unique F: 18 D: 10 "No one escapes that!" - Michael Cole ------------------------------------------------------------------- Four exclusive in HHH starter deck: 135/150 HHH (logo & signature) (Superstar Card) Starting Hand Size: 10 Star Value: 3 Superstar Ability: None, isn't the starting hand size enough! He is "The Game" after all! 136/150 Leaping Knee to the Face Strike (Maneuver) May not be reversed. You must play the card titled Irish Whip before playing this card. When successfully played, opponent discards 1 card. Unique F: 8 D: 10 "A devastating display of ring generalship!" - Jim Ross 137/150 Facebuster Reversal: Special If played from your hand, may reverse a maneuver played after the card titled Irish Whip. End your opponent's turn. You may draw 2 cards. Unique F: 0 D: 10 "HHH's man has him - no - wait! - The Game is a Master!" - Jim Ross 138/150 I Am the Game. Action All your maneuvers are +3D for the rest of this turn. Draw 2 cards, or force opponent to discard 2 cards. Unique F: 3 D: 0 "He's either the Federation's biggest egomaniac ... or he's right." - Jim Ross ------------------------------------------------------------------- Four exclusive in The Rock starter deck: 139/150 THE ROCK (logo & signature) (Superstar Card) Starting Hand Size: 5 Star Value: 5 Superstar Ability: At the start of your turn, before your draw segment, you may take 1 card from your Ringside pile and place it on the bottom of your Arsenal. 140/150 Smackdown Hotel Action Draw 1 card. Look at your opponent's hand. Your next maneuver this turn is +6D. Unique F: 0 D: 0 "... jabronies check in but they don't check out!" - The Rock 141/150 Take That Move, Shine It Up Real Nice, Turn That Sumb*tch Sideways, and Stick It Straight Up Your Roody Poo Candy A%$! Reversal: Special Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn. If played from your hand, shuffle up to 5 cards from your Ringside pile into your Arsenal. Unique F: 4 D: 0 "This ain't sing along with The Great One!" - The Rock 142/150 Rock Bottom Grapple / Reversal: Special (Maneuver) When successfully played, look through your Ringside pile and Arsenal for the card titled The People's Elbow and place that card in your hand, then shuffle your Arsenal. May only reverse a Grapple maneuver, but you must first discard 1 card. Unique SV: 2 F: 30 D: 20 "Rock Bottom! Rock Bottom! It's over!" - Jim Ross ------------------------------------------------------------------ Four exclusive in Kane starter deck: 143/150 KANE (logo & signature) (Superstar Card) Starting Hand Size: 7 Star Value: 2 Superstar Ability: At the start of your turn, before your draw segment, opponent must take the top card from his Arsenal and place it into his Ringside pile. 144/150 Kane's Chokeslam Grapple (Maneuver) Unique SV: 2 F: 12 D: 12 "He's got him by the throat - what strength!" - Jim Ross 145/150 Kane's Flying Clothesline High Risk (Maneuver) Can only be played after a 4D or greater maneuver. Reversals to this maneuver are +6D. Unique SV: 2 F: 8 D: 16 "That Big Red Retard is crazy!" - Jerry "The King" Lawler 146/150 Kane's Return! Reversal: Special Reverse any maneuver and end your opponent's turn. If played from your hand, take the top 4 cards from your Arsenal and put them in your Ringside pile; next turn, all your maneuvers are +2D, and all opponents reversals are +15F. Unique F: 10 D: 0 "Wait a minute ... He's back!" - Jim Ross ------------------------------------------------------------------- Four exclusive in Chris Jericho starter deck: 147/150 CHRIS JERICHO (logo & signature) (Superstar Card) Starting Hand Size: 7 Star Value: 3 Superstar Ability: Once during your turn, you may discard a card from your hand to force your opponent to discard a card from his hand. 148/150 Lionsault High Risk (Maneuver) Can only be played after a 4D or greater maneuver. When successfully played, opponent must discard 1 card. Unique SV: 2 F: 6 D: 12 "His man is down, Jericho runs, jumps, springboards - Oh my!" - Jim Ross 149/150 Y2J Action Draw up to 5 Cards or force opponent to discard up to 5 cards. Unique F: 5 D: 0 "Jericho is the man for this Millennium. He is holding all the cards!" - Jim Ross 150/150 Don't You Never ... EVER! Reversal: Special Reverse any Strike, Grapple or Submission maneuver. End your opponent's turn. If played from your hand, opponent must discard 2 cards and all your maneuvers next turn are +2D. Unique F: 2 D: 0 "The Jerichoholics all stand to their feet ..." - Chris Jericho ----------------------------------------------------------------------------------------------------- Promotional Cards ----------------------------------------------------------------------------------------------------- (1) Special Exclusive Card for InQuest Magazine: 1/PR Piledriver Grapple (Maneuver) When successfully played, opponent must discard 1 card. SV: 1 F: 17 D: 12 "Good God, I can't look at this! He's finished." - Jim Ross ----------------------------------------------------------------------------------- (2) Collector's Tin Boxed Set Exclusive Bonus Cards: • The Rock Boxed Set Deck/Tin: 2/PR Do You Smell What The Rock is Cookin'? Action Your next CARD can not be reversed. Draw 1 card. Unique F: 7 D: 0 "The People's Champion is serving up something!" - Jim Ross • The Stone Cold Steve Austin Deck/Tin: 3/PR Rattlesnake Rulz Action Your next CARD can not be reversed. Draw 1 card. Unique F: 7 D: 0 "Never trust a rattlesnake, never!" - Jim Ross ----------------------------------------------------------------------------------- (2) Mass Market Retailers Boxed Set Exclusive Bonus Cards: • The Rock Boxed Set Deck: 4/PR Patented Rock Footstomp Strike (Maneuver) When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile back into your Arsenal. F: 5 D: 5 "The Chosen One knows how to lay the Smackdown!" - Jim Ross • The Stone Cold Steve Austin Deck: 5/PR Patented Austin Kick to the Gut Strike (Maneuver) When successfully played, you may draw 1 card. Your next maneuver played is -6F. F: 3 D: 4 "The 3:16 Express is gearing up!" - Jim Ross ------------------------------------------------------------------------ (3) Tournament Prize Foil Stamped Title Belt Cards: REVISED - ZEV to configure for distributions at his tournaments. 1/TR World Wrestling Federation Heavyweight Title Belt Play at the beginning of the match; reveal with your Superstar player card. Your Star Value is +3 Unique 2/TR World Wrestling Federation Intercontinental Title Belt Play at the beginning of the match; reveal with your Superstar player card. Your Star Value is +2 Unique 3/TR World Wrestling Federation European Title Belt Play at the beginning of the match; reveal with your Superstar player card. Your Star Value is +1 Unique