Raw Deal Draft
Version 1.1
By Barron Vangor Toth
The game Mike Foley and I design has been on the market for over five
years without an ultimate “limited” format available. Originally,
there was sealed (a.k.a. “No Mercy”) but it had too much luck.
Then there was Raw Draft, which had numerous problems, but it was better
than sealed, so we went with it. Rumble Draft fixed some of the problems
of Raw Draft, but at some point you realize that you’re best off
not fixing something that is inherently flawed and instead start anew—fresh.
The Rules
1. If you have more than 10 people, divide people up over more than one
table.
2. Put 1 starter deck on the table for each person.
3. Randomly select who is first—play proceeds clockwise from there.
4. The first person says a number from 1 to 60.
5. The next person passes or names a number greater than the number the
previous person named.
6. This continues around and around the table (those who have passed
are out for this round) until everyone has passed except whomever named
the highest number,
7. That person then takes any starter deck he wants. He opens the starter,
takes cards out of it equal to the number named, and puts those cards
in any combination under any of the remaining starters. (If the starter
he took had cards under it, those cards are considered in the starter
for the purposes of extracting cards from it.) He has a maximum of two
minutes to do this, or the cards are taken out randomly.
8. Return to Step 4, except going to whoever is next clockwise from the
starting position, skipping those who have already gotten their starter.
Repeat until there is only one starter left and the final person gets
it with any cards under it.
9. Everyone can take a moment to look through their starter deck and
any other cards they got with it. Then give each person any number of
packs (events should list how many packs participants will get in advance—from
1 to however many). These packs do *NOT* belong to the player who gets
them, so whatever they open is not necessarily theirs. Rather, they will
*DRAFT* the packs—something fans of other CCG’s have been
able to do with those games and yet it has been impossible to properly
do it in Raw Deal … until now. For those unfamiliar, each person
opens 1 pack, takes 1 card, and then passes the remaining cards to their
left, taking the cards being passed to them from their right. Take 1 card
from it, pass, repeat, until there are no cards remaining. Repeat this
for all of the packs (note: on the 2nd pack, you should pass to the right
and take from the left, on the 3rd, pass to the left and take from the
right, etc. etc.).
(As you can see, one of the big problems of previous limited formats
in Raw Deal—cost—is eliminated, as this can simply be played
with a starter and a booster or two.)
Standard Raw Deal Deck Construction Rules apply, except for one alteration:
you don’t need a full Arsenal (this is due to your pool of cards
potentially not allowing you to have one—but you can’t go
over whatever your Superstar’s maximum is).
Managers: you can run Raw Deal Drafts—and get prize support for
them—just like any other event. If you run one, write up a report,
email it to me, and I’ll put it up on the site so folks can see
how it went.
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