Tag Team card List (w/errata)
Cheap Shot From the Corner
Strike: Heel (TAG TEAM ONLY SYMBOL)
To play this card you must be an “inactive” player of your
team. After your “active” partner has successfully played
a maneuver of 5D or greater, you can play this card as the very next card
against his opponent. Opponent may attempt to reverse the maneuver as
usual.
F: 2 D: 8
NOTE: This card CAN be reversed by the card titled Backlash.
Combination Attack (errata)
High Risk (TAG TEAM ONLY SYMBOL)
Can only be played after a 4D or greater maneuver. A single “inactive”
team partner may discard any maneuver of 6D or less from his hand and
add the D value of that maneuver to the D value of this maneuver. Read
as 10 when in your Ring area.
SV: 1
F: 14 D: 10 +
NOTE: Shane O’Mac’s ability will affect this card.
Trip (errata)
Reversal: Strike/Grapple/High Risk: Special (TAG TEAM ONLY SYMBOL)
If played from your hand and if you are an “inactive” player
of your team; reverses any Strike, Grapple, or High Risk maneuver and
end your opponent’s turn.
F: 6 D: 0
Partner Interference (errata)
Reversal: Special: Heel (TAG TEAM ONLY SYMBOL)
If played from your hand and if you are an “inactive” player
of your team; reverses any maneuver. End your opponent’s turn.
F: 5 D: 1
NOTE: The above 2 cards have been given errata to ignore the ‘play
continues with partner’s turn’ text as you can now legally
tag out when these cards are played. Partner Interferes is now considered
an uncommon, per Most Recent Printing rule.
Tag in Partner
Action (TAG TEAM ONLY SYMBOL)
As the “active” legal player of your team you may “tag”
in a partner. You may draw 1 card. Your partner is now the “active”
legal player and may begin his turn.
F: 0 D: 0
Double Team
Action (TAG TEAM ONLY SYMBOL)
To play this card, you must be the “active” legal player of
your team. If your previously played card was a successfully played maneuver,
a tag team partner may now play a single maneuver against your “active”
opponent at a bonus +5D. Opponent may attempt to reverse the maneuver
as usual.
F: 6 D: 0
NOTE: The maneuver played after this card can be reversed by the card
titled Backlash.
Surprise Hit (errata)
Strike: Heel (TAG TEAM ONLY SYMBOL)
May only be played against an “inactive” opponent. That opponent
may attempt to reverse the maneuver as usual but at +4F.
RMS symbol
F: 4 D: 7
Double Clothesline
Strike (TAG TEAM ONLY SYMBOL)
When successfully played, a single “inactive” tag team partner
must discard 1 card. If that partner chooses he may declare to “tag”
in as the “active” partner at the resolution of this card’s
damage.
F: 10 D: 9
That’s Gonna Cost You! (TAG TEAM ONLY SYMBOL)
Reversal: Strike/High Risk: Special
Can only reverse a Strike or High Risk maneuver that does 8D or greater.
End your opponent's turn.
# = total D of maneuver being reversed. Damage is applied to the opponent
who’s maneuver is being reversed. Read as 0 when in your Ring area.
F: 1 D: #
Reeking of Awesomeness (TAG TEAM ONLY SYMBOL)
Action
All opponents must discard 1 card, and all opponents’ reversals
are +15F to your next maneuver this turn.
If played by Edge and/or Christian this card can not be reversed.
F: 9 D: 0
“We are SO winning this match!” – Christian
Pop the Guy On the Apron (TAG TEAM ONLY SYMBOL)
Strike
To play this card you must be an “inactive” player of your
team and one of your opponent’s must have a card titled Cheap Shot
From the Corner, Trip, Partner Interference, That’s Gonna Cost You!,
Double Team, Propel Partner or Jump the Bell in his Ring area. Only your
“inactive” opponent may reverse this maneuver as usual, if
he does he ends your “active” partner’s turn; otherwise
he will take the damage.
F: 0 D: 4
Tandem Atomic Drop (TAG TEAM ONLY SYMBOL)
Grapple
When successfully played, a single “inactive” tag team partner
must discard 1 card. If that partner chooses, he may declare to “tag”
in as the “active” partner at the resolution of this card’s
damage.
F: 8 D: 6
Captive Tag Out (TAG TEAM ONLY SYMBOL)
Submission / Action
As a maneuver, when successfully played as the “active” legal
player of your team you may “tag” in a partner.
Your partner is now the “active” legal player and may begin
his turn.
As an action, you may discard this card to draw 1 card.
F: 2 D: 1
Propel Partner (TAG TEAM ONLY SYMBOL)
Action
To play this card you must be an “inactive” player of your
team. May only be played after a successfully played maneuver by your
“active” partner. If your partner’s next card played
this turn is a Strike or Grapple maneuver it is to be only considered
as a High Risk maneuver and is +3D.
Draw 1 card.
F: 4 D: 0
Jump the Bell (errata) (TAG TEAM ONLY SYMBOL)
Pre-match Event
You must take the top 3 cards from your Arsenal and put them into your
Ringside pile.
At the end of the Pre-match phase, if your tag team has the card titled
Jump the Bell in your Ring area and your opponents do not, each member
of your team may play an F:0 non-RMS maneuver against each member of the
opposing team and it cannot be reversed. Active player targets active
player, inactive player targets intactive player.
Unique
F: 0 D: 0
World Wrestling Federation Tag Team Title Belts
Pre-match Object (TAG TEAM SYMBOL)
Unless your Superstar card lists that you may play this card; this card
may only be played in a multiplayer Tag Team match.
Superstar Value +2
Hand Size +1
Unique
Stackplex (TAG TEAM SYMBOL ONLY)
High Risk / Reversal: Special
You may play this card if your Superstar card indicates you may not play
any title belt except the Tag Team Title Belts.
As a maneuver, can only be played after a 5D or greater maneuver or the
card titled Throw Into the Corner Turnbuckle.
As a reversal, can reverse the cards titled Superplex or From the Top
Rope.
When successfully played, opponent must choose 2 cards from his hand and
place them on top of his Arsenal.
This card is –7F if played by the Dudley Boyz or Edge & Christian.
SV: 1
F: 14 D: 11
Tandem Flapjack (TAG TEAM SYMBOL ONLY)
Grapple
You may play this card if your Superstar card indicates you may not play
any title belt except the Tag Team Title Belts.
When successfully played, choose any 1 card in your Ringside pile and
place it in your Arsenal. You may search your Arsenal for any 1 Action
card, show it to opponent, place it into your hand and then shuffle your
Arsenal.
SV: 1
F: 15 D: 8
Little She Devil (TAG TEAM SYMBOL ONLY)
Action
You may play this card if your Superstar card indicates you may not play
any title belt except the Tag Team Title Belts.
Choose one: your opponent’s reversals to the next maneuver card
played this turn is +# F, where # is equal to your total Fortitude Rating;
OR you may discard this card and draw up to 3 cards.
F: 7 D: 0
Tag Out
Mid-match Action (Tag Team Symbol Only)
As the “active” legal player of your team, can only be played
if your team’s combined Fortitude Rating is greater than your opponent’s
team’s combined Fortitude Rating.
You may “tag” in a partner and he is now the “active”
legal player and may begin his turn.
F: 5 D: 0
It’s All in the Teamwork!
Mid-match Action (Tag Team Symbol Only)
Can only be played if you are the “inactive” player of your
team. Search your Arsenal for any card with a Tag Team Symbol, reveal
it to your opponents, put it in your hand, and then shuffle your Arsenal.
F: 12 D: 0
Hot Tag! [Tag Team Only Symbol]
Action / Reversal: Face
Can only be played if your opponents’ Fortitude Rating is at least
10F greater than your Fortitude Rating.
Cannot be reversed.
As an action, your partner is now the active player and may begin his
turn.
As a reversal, reverse any maneuver and end your opponent’s turn.
F: 0 D: 0
Noggin Knocker
Strike / Strike / Reversal: Action
Can only be played if your opponent cannot play any title belt except
the Tag Team Title Belts, if your opponent has a Pre-match Manager in
his Ring area, or if this is a Tag Team format match.
As a reversal, if your Fortitude Rating is less than your opponent’s
Fortitude Rating, reverse any Action card if it is not the first action
played this turn and end your opponent’s turn.
Multi
SV: 1
F: 8 D: 7
Blind Tag
Action / Reversal: Special
Can only be played if you are an inactive member of your team.
Cannot be reversed if your Fortitude Rating is less than your opponent’s
Fortitude Rating.
As an action, you are now the active player and may begin your turn.
As a reversal, reverse any Set-up card and end your opponent’s turn.
(Tag Team Only Symbol)
F: 0 D: 0
Pump Up the Crowd
Action: Face
Can only be played if you are an inactive member of your team and if your
Fortitude Rating is less than your opponent’s Fortitude Rating.
The active member of your team puts 1 card from his Ringside pile into
his hand or shuffles up to 3 cards from his Ringside pile into his Arsenal.
When this card is in your Ring area, you may put this card into your Ringside
pile and if your next card played this turn is an Action card, it cannot
be reversed.
(Tag Team Only Symbol)
F: 0 D: 0
Give & Take
Pre-match Event
At the end of the Pre-match phase, one member of your team discards any
number of cards and another member of the team draws 1 card for every
2 discarded.
(Tag Team Only Symbol)
Active
F: 0 D: 0
Cut the Ring in Half
Mid-match Action
Can only be played after a successfully played maneuver or the card titled
Throw Into the Corner Turnbuckle.
Your opponent cannot “tag” out for the rest of this turn and
during his next turn.
(Tag Team Only Symbol)
F: 6 D: 0
Glad Someone Has My Back
Mid-match Reversal: Special: Face
Can only be played if you cannot play any title belt except the Tag Team
Title Belts or if this is a Tag Team format match.
Reverse any Strike or Grapple maneuver and end your opponent’s turn.
You must overturn cards until you overturn 2 cards with the Tag Team logo.
(Tag Team Only Symbol)
Active
F: 3 D: 3
Perennial Fan Favorites
Pre-match Event: Face
Can only be packed if your Superstar card says you cannot play any title
belt except the Tag Team Title Belts or if this is a Tag Team format match.
When this card is in your Ring area, during your turn you may put this
card into your Ringside pile and shuffle up to 6 cards from your Ringside
pile into your Arsenal and put 1 Face card from your Ringside pile into
your hand.
(Tag Team Only Symbol)
F: 0 D: 0
You, Me, and Whoever!?!
Pre-match Feud
When this card is in your Ring area, Pre-match cards with the Tag Team
Symbol cannot be played by any player. No team may play more than 2 Superstar-specific
Pre-match cards.
At the end of the Pre-match phase, randomly determine who is the active
member of each team.
(Tag Team Symbol)
Unique
F: 0 D: 0
Desperate Tag
Mid-match Action/Action / Reversal: Special
As an action, this card is -2D and can only be played when your Fortitude
Rating is less than your opponent's Fortitude Rating. Discard this card.
Your "inactive" opponent is now considered active.
As a reversal, completely reverse any non-unique card when your opponents
have at least 5 more non-Pre-match cards in their Ring area than you have
in your Ring area and end your opponent’s turn. Your partner is
now "active" and may begin his turn.
(Tag Team Symbol)
Active
Multi
(Restricted Modification Symbol)
F: 0 D: 2
12/TR - RAW Tag Team Title Belts
Pre-match Object. Cannot be played if the card titled Tag Team Title Belts
is in your Ring Area, nor can you play that card. Can only be played if
you cannot play any Title Belt expect the Tag Team Title Belts or if this
is a Tag Team format match. At the end of the Pre-match phase, draw 1
card or put 1 card with the RAW logo from your Ringside pile into your
hand. +1 SSV. RAW logo. Universally Unique.
13/TR - Smackdown Tag Team Title Belts
Pre-match Object. Cannot be played if the card titled Tag Team Title Belts
is in your Ring Area, nor can you play that card. Can only be played if
you cannot play any Title Belt expect the Tag Team Title Belts or if this
is a Tag Team format match. At the end of the Pre-match phase, draw 1
card or put 1 card with the Smackdown logo from your Ringside pile into
your hand. +1 SSV. Smackdown logo. Universally Unique.
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