The Hardy Boyz
All Axxess
by Eli Steele
Many of you are thinking, "Why the Hardy Boyz?". Well for starters they have a rather underestimated ability. They can search out any high risk in their deck at the cost of just 1 discard. Which in this meta is fairly strong, being able to search out Shot in every turn when your in a bind, or being able to search out those random high risks that you now have the ability to throw can be both annoying and life saving at the sametime. Seeing as how high risks are still difficult to reverse early on in the game, and with the right pre-match setup you could shutdown your opponent fairly quickly.
BACKSTAGE (1)
Raw Deal 5th year Anniversary
BACKLASH (20)
Pre-match (10)
[Revolution] Gone-Not forgotten (x1)
A No Show (x1)
All Alone in the Night (x1)
Best Laid Plans (x1)
It's Showtime (x1)
Managed by William Regal (x1)
Pyrotechnic Volley (x1)
Smackdown heavyweight title (x1)
Underrated Superstar (TB) (x1)
You Rang? (x1)
Your normal pre-match setup against non-legends, and Victoria will be Managed by William regal, underrated superstar, A no show, [Revolution]Gone—Not Forgotten, with the fifth slot being used for meta-game. You will use Managed by William Regal to go grab Pump kick in this case. With A No Show you'll search out anything, and hate it, and steel chain shot. You'll use steel chain shot (TB) in conjunction with your ability to discard it with your ability, then pick it back up via its ability after you hit a unique card. Once you do this, and you are given the opportunity you will then swap out A no show for It's showtime, which allows you to go first against your higher superstar value opponent, and your now able to use pump kick first turn to utilize its ability to not be reversed from hand as the first card played of the game. Now if your going up against Victoria, or a Legend, someone who has a pre-match manager that reverses a non-unique manuever, you want to play your pre-match a tad differently. You'd end up running Managed by William Regal, searching out Precision Kick in the process Then dropping the smackdown heavyweight title, to go and search out thrust knee lift, you'll then drop A no show, again grabbing anything and hate it, and Steel chain shot (TB), once dropped your throw down it's showtime then [Revolution] Gone-Not Forgotten, You'll swap out A No Show for Pyrotechnic volley, which you'll discard the thrust knee lift to look at your opponents hand and place a card of your choice back at the bottom of their deck. With this setup you should have no problem getting early fortitude, and hopefully keeping your opponent at bay long enough to shut them down.
Mid-match (10)
As Graceful as a Cow on Ice (x1)
Backlash (x1)
Break you out break you down breakin rules breakin grounds (x3)
Live for the moment (x1)
Ready to Fight (x2)
Team Extreme (x1)
The mid-match is pretty self explanatory you'll use Live for the moment with precision kick if your in a bind. The Team Extreme is in there for the simple fact that it kills the use of Sustain Damage by your opponent. You'll use the break you out, break you downs to keep your opponents ring area cleared, while keeping their hand low, and removing cards from their ringside pile that you really dont want to see them getting back in the near future. The Ready to Fights are there for recursion, and the ability to pick up maneuvers to stick back into your hand.
ARSENAL (60)
Actions (15)
Commisioner Rules (x2)
Explosion Raw Deal (x1)
Mania (x2)
Put it all on the line (tb) (x1)
That's Balanced (x3)
That's Broken (x3)
That's It (x2)
That's Something (x1)
The bread and butter of the deck. As you can see this is a That's deck, you'll be using your that's actions, as well as the rest to get your high risks on the bored as well as setting up the game to get to 30f, to meet the requirements on thats it to win the game via pinfall. You'll use commissioner rules, and Explosion Rawdeal to give you hand knowledge while also hitting maneuvers. The mania's are your alternative win victory. Hitting 49f is not difficult with the deck at all and when you do you can just simply drop mania for the countout victory.
Antics (2)
[Revolution] Shock the world (x2)
The shock the worlds are in here to get you off the ground if your opponent has put the jump on your fortitude wise, you'll be using it in conjunction with Let me get a shot in for a quick 25F.
Maneuvers (18)
Dynamic Finisher (x1)
Let me get a shot in (x1)
Maneuver of Doom (x1)
Matt's patented Legdrop (x1)
Precision Kick (x2)
Pump Kick (x2)
Steel chain shot (x1)
Suicide Dive (x3)
Technical Splash in the corner (x3)
The Finisher (x1)
Thrust knee lift (x2)
As explained during the pre-match, you'll be gathering Precision kick or pump kick with regal, to fuel your first turn fortitude. Once you hit 7f you'll begin your onslaught of That's Actions to drown out your opponent with high risks. It's pretty straight forward, hit an action, throw a high risk. The thrust knee lifts are in there for alittle recursion, with the added effect of ringside pile destruction.
Reversals (25)
Anything and hate it (x2)
Armageddon (x1)
The Coach says, "todays the day" (x2)
Elbow to the face (x3)
It's great to be back here in (x2)
Manager interferes (x3)
Overshot your mark (x2)
Quick reflexes (x2)
Revolution of the mind (x3)
Unexpected Turn of events (x2)
Volley this (x3)
Not much can be said about the Reversal set. It's pretty basic, you'll use the coach says, "todays the day" to loop Ready to Fight back into play to keep your recursion alive and well. You'll try and just reverse whatever they throw at you to keep tem as close to 0f as possible the entire game.
The base point of the deck is to drop Pump kick or Precision kick then searching for matts leg drop and drop it first turn. If you get in a bind you can always Shock the world into Let me get a shot in, or just throw the shot in every turn once you get 7f on the table start laying down your actions in your hand, preferably the thats cards, and using your ability to search for the technical splash in the corners, Which once you hit one searches for itself, or the suicide dive's. The maneuver of doom is there because you can search for it and it has a nice bonus of recurring back cards, and the possibility of you getting your Steel chain shot back into your hand. The deck is pretty basic, and really easy to play. Just get down your that's cards as soon as you can, throw down high risks to get to 30f and win via pinfall using That's it. If your going up against Andre, you'll want to drop everything on him hit, and hit 49F as soon as you can, and hit him with Mania for the countout win.
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