Vincent McMahon
Afterburn Format
by
Pat Eshghy
Backstage-5
1 Vince McMahon
1 Backstage Signature
1 Raw Deal 5th Anniversary
1 Remember Who Pays Your Salary
1 WWE Signing Appearance
This deck is based around exploiting Remember Who Pays Your Salary, so either reveal all of your backstage cards or just Remember Who Pays Your Salary.
Pre-Match-10
1 [Revolution] Judgement Day
1 [Revolution] United States Belt
1 ECW Championship Belt
1 First Family of Professional Wrestling
1 First of All
1 Old School Wrestling Match
1 Osaka, Japan
1 WWE Spinner Belt
1 WWF Hardcore Belt
1 United States Belt
Hopefully the Pre-match will look like this: Osaka, Japan, First of All, Spinner Belt, ECW Championship, United States Belt. Packing WWF Hardcore Belt ensures that even if your opponent beats you to the ECW Belt that your Revolution 0f 7d moves will still do 8d. If your Opponent plays First of All for you or it just is not necessary to play (i.e. MNM, Andre, etc), your Pre-match should look more like this: Osaka, Japan, Revolution Judgement Day, Old School Wrestling Match,United States Title, and either ECW championship or Hardcore Title. This should disrupt anything they are attempting to do with their Pre-match. It is crucial to try to go first but it isn’t the end of the world if you aren’t first.
Mid-Match-10
2 A Technical Shoot
1 Backstage Shenanigans
2 Break It Out, Break You Down, Breaking Rules Breaking Ground
2 Dirty Low Blow
1 Check This Out!
1 Goodnight, Everybody!
1 That's Sub-Optimal
The Technical Shoots allow you to search for Shoot Forearm. Break it out… is to deal with anything that can be annoying. Dirty Low Blow will always be successful with First of All except against Piper and Feathered Boa. Goodnight Everybody is the backup plan for if part if the combo pieces are removed from the game. The other cards are utility cards to draw or search for cards to help us combo out against our opponent. Though these actions will help will be trying to avoid playing actions until we have set up our opponent by playing our antics…
Antics-17
3 [Revolution] Double Your Value-Double Your Fun
3 [Revolution] It Has Everything to Do with Me
3 [Revolution] Look Under the Ring
2 [Revolution] Never Give In, Never Give Up
3 [Revolution] Nothing Left to Lose
3 [Revolution] Shock the World
First, let us look at the most important card in this deck and in this author’s opinion the best card to come out in Revolution 2.
Double Your Value—Double Your Fun
Antic
For the rest of this turn or during your opponent’s next turn, your Fortitude is double the Damage in your Ring.
F:2 D:2
Firstly, this card is a 2f 2d card (2f is easy to get with Dirty Low Blow) that serves as a bridge to 4f. Secondly, we basically get to double our Fortitude Rating. So now cards that seem unlikely to be played because of high fortitude costs become much easier to play. Now, with nearly a third of the deck antics, it is easy to understand the name of this deck. We plan on using these antics to put ourselves in a situation where we can beat our opponent with ease. Since we revealed Remember Who Pays Your Salary, we will always be able to meet the Requirement: Less Fortitude, which is on most of the antics in this deck including the non-unique Revolution Shock the World (Take that Revolution Too Much Damage For One to Manage.) After we have shocked the World, it is our time let the green flow by playing the following antics in succession. Revolution Nothing Left to Lose, Revolution It Has Everything to Do with Me. IF we are able to successfully play these 2 cards in a row (This combo can be aided by Revolution Never Give In, Never Give Up) our opponent will have no cards in hand, no fortitude thanks to Remember Who Pays Your Salary, and will not be able to play reversals from Backlash deck thanks to First of All, They will be basically defenseless. It is at this point we will be going into our actions to win the game…
Actions-10
1 Don't Cross the Boss
3 That's Balanced!
3 That's Broken!
2 That's It!
1 That's ... Something?
Very few Actions but they are very important to winning the game. Most of the That’s cards will be played after we have striped them of their hand, but it is not unacceptable to play a That’s Broken to search out a Reversal or a Maneuver in the early game because it is quite difficult to stop. The Don’t Cross the Boss is put into your Ringside Pile with Remember Who Pays Your Salary, (Make sure it is the non-Throwback) which gives us a 0f action reversal that isn’t Volley This! Onto the rest of the reversals…
Reversals-24
1 A Dynasty's Destiny
2 Ap Chaki Kick
1 Divine Intervention
2 Don't Try This at Home
1 I'm VKM, Dammit!
3 It’s Good For Business
2 Manager Interferes
1 Master Manipulator
3 No Chance In Hell (T)
3 Over Sell Maneuver
2 Raw and Ready
3 Spot Adjustment
In looking at our reversals we can tell that we are far more concerned with getting our turn back than trying to reverse any maneuver coming at us, so instead of adding A Revolution of the Mind we have gone with the old school classic Over Sell Maneuver. To attempt to replace A Revolution of the Mind we have included Spot Adjustment, which thanks to our favorite backstage area card we will be free to play at any time. Also note that after hitting our first Dirty Low Blow, we will be able to play almost every reversal in the arsenal. The main concern about the reversals in this deck choosing the right reversal to search for with Osaka, Japan because against some decks No Chance in Hell will be a lot more useful than Over Sell Maneuver and vise versa. As long as it is our opponents turn we are not particularly thrilled due the fact we fall victim to our own First of All, but with 2 copies of Ap Chaki Kick and Divine Intervention we should be able to get it back to our turn so we can beat up our opponent. But with what shall we beat them with...
Maneuvers-9
3 [Revolution] Big Boot
2 [Revolution] Chicken Wing
3 Shoot Forearm
1 Vinny Mac Attack
Not too many maneuvers to choose from here, however we are more concerned with the quality of our maneuvers rather than the quantity. Shoot Forearm is a great 0f 9d maneuver that cannot be reversed by the popular A Revolution of the Mind and the best way to gain the big chunk of fortitude to win the game. The Revolution 0f 7d maneuvers should do quite well against most decks with the addition of the extra damage bonus from one of our various title belts. Note that we are opting not to pack Revolution Inverted Atomic Drop due to the fact that we do not want to be on the wrong end of a Back Body Drop (TB). The Vinny Mac Attack is there for the back up plan to get to 35f easily which after a Double Your Value... should be able to let us say Goodnight Everybody!
[Note to players from the author]: This is meant to be a competitive deck and though some people might view it as a Negative Play Expierience (or an NPE for short) it is this author's opinion that there are many ways that Raw Deal can be played, whether is be the crashing aggro decks like Revolution HHH and Rikishi, or the turtle-like control decks like the Rock and Booker T, and the oppurtunistic combo decks like the one written about above, and these different styles of play is what makes Raw Deal a great game to play.
Summary: This is fast and comboistic deck that should try to win the game as soon as it can. The longer the game lasts the less likely we are to win. There are a few bad match ups for this deck including Andre and Mr. Kennedy, but this deck should do well against most of the decks in the current meta game. If you have any comments or questions feel free to talk to me using AIM at PEsh021. So much like the end of this Vince deck's games go, I say That's It! and Goodnight Everybody!
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