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CM Punk
by Brandon S. Downs
Revolution Format

BACKLASH (12)

Pre-match (6)

<WWE Logo> Intercontinental Title Belt x1
I’ve Trained for This Day All My Life x1
Man of 1000 Moves x1
Ring Psychology: Arm x2
The New Breed™ x1

Strategy Notes: This is a target “arm” strong deck, so for your first 2 Pre-match, you’re going to want to play both “Ring Psychology: Arm.” Then, you can play “Man of 1000 Moves,” but what you search for completely depends on what you have in your hand. Since “Man of 1000 Moves” increases your Pre-match by 2, for your last 2 Pre-match slots, I suggest “The New Breed™” and the “WWE Intercontinental Title Belt.”
If your opponent plays “Judgment Day” as their first Pre-match, and should happen to get rid of one of your “Ring Psychology: Arm,” then your Pre-match should be: “The New Breed™,” WWE Intercontinental Title Belt,” and “I’ve Trained for This Day All My Life.” Or, you could bypass the chance of your opponent getting rid of one of your “Ring Psychology: Arm” all together, by substituting your “I’ve Trained for This Day All My Life” with an extra “Ring Psychology: Arm.”

Mid-match (6)

Before This Gets Out of Hand x1
Boot Lace x1
I Can Do Anything I Want x1
It’s All Led to This x2
Keep Your Eyes Open or It’s Game Over x1

Strategy Notes: You can substitute “Boot Lace” with “Arm Drag” or “Body Lock.”
Just make sure you use your Mid-match sparingly in order to save room to play “It’s All Led to This.”

ARSENAL (60)

Superstar-specifics (1)

Straight-edge x1

Strategy Notes: None.

Antics (9)

A Bloody Nightmare x1
Concentrated Attack x1
Look Under the Ring x2
Never Give In, Never Give Up x1
Out Here All Night x2
Prepare for the POUNCE x1
Where There’s a Will, There’s a Way x1

Strategy Notes: The only 2 Antics that you really have to worry about playing are “A Bloody Nightmare” and “Prepare for the POUNCE.” Other then that, your other Antics are basically just “fillers.” I put a “Concentrated Attack” in the deck so that; if you can’t get anything but Extremes off your first couple of turns, you can play “Concentrated Attack” and name target “arm” before playing your first actual target “arm,” to increase the damage by a considerable amount…

Antic-Reversal Hybrids (0)

Strategy Notes: I didn’t really feel that any were necessary for this deck.

Maneuvers (29)

A New Breed Unleashed x1
Arm Wrench x3
Bow & Arrow x2
Caught in the Ropes x3
Eye Rake x3
Hand Smash x3
Into the Barricade x3
Microphone Cord x3
Short Arm Hammerlock x3
Split Finger Lock x2
Super Hold x2
The Elijah Experience x1

Strategy Notes: The Maneuvers in this deck are pretty self explanatory. All you have to do is get enough target “arm” in your Ring before you play “Super Hold.” Something I’ve done, is play “Split Finger Lock” in order to search for “Super Hold,” and if you’re lucky enough, you’ll get both of them into your hand so that if one of them gets reversed, you can play the other one next turn.

Maneuver-Antic Hybrids (0)

Strategy Notes: I didn’t feel that any were necessary for the construction of this deck.

Maneuver-Reversal Hybrids (9)

Collar & Elbow Lockup x2
Headlock Takedown x2
Only One Solution: Revolution x3
Slap x2

Strategy Notes: I just have a basic set of Maneuver-Reversal Hybrids to help keep you from having to take too much damage.

Reversals (12)

I Won’t Be Beat Tonight x1
Inertia x1
Off Your Mark x1
Outmaneuver x2
Overexposure x2
That’s Extremely Un-Original x2
Try To Get Away x1
Welcome to My World x1
Why Don’t You Kiss My A%$? X1

Strategy Notes: I have the Reversals set up the way I do, so that if you successfully play “Prepare for the POUNCE,” you’ll basically be able to reverse anything that comes your way. You can replace one of your “Outmaneuver” with “Here’s a Lesson Plan.”

Final Strategy / Other Notes: Have fun!!!