Rey Mysterio
by Joseph McGreechin
Revolution Format
BACKLASH (12)
Pre-match (6)
A New Plan x2
From Cruiserweight to Heavyweight Champ
The Degenerates
Tommorow's WWE Legends
You're Drafted
Strategy Notes: From Cruiserweight to Heavyweight Champ gives Rey Mysterio an incredible ability which is boosted by all the new Non-F:0 Cores especially the maneuvers which allow you to search for more maneuvers and whenever you play your Non-F:0 cores you can pick up another from your ringside meaning every non-unique maneuver in your hand has the potential to replace itself and give you an extra maneuver..The Degenerates gives you access to two of the best reversals in the game (Heartbreaker and Assisted by the Dirtiest Player in the Game)and gives you extra cards to fuel the ability of One for the Money... .You're Drafted should always be the first pre-match you play as you will get all the bonuses for being a memeber of that faction and combined with From Cruiserweight to Heavyweight Champ and The Degenerates you should have a hand size of eleven when the game starts.You will almost never need to use A New Plan but it should be in the deck just in case you get an awful hand.
Mid-match (6)
Before This Gets Out of Hand x2
Caution:You're Entering the O-Zone
Do It For My People
Keep Your Eyes Open or It's Game Over
One for the Money…
Strategy Notes: Before This Gets Out of Hand should be standard in all Mid-Match right now as it lets you stop all Means at 0F and can prove useful for stalling your opponent and more cards in the ringside can only be good for Mysterio as he can pick up his non-F:0 Cores.Use Caution:You're entering the O-Zone to remove a Storyline or a very important card in a deck like Ashley's an Awesome Asset or if your own Storyline has been removed try and take out the Hail to the Chairman's if there are any.Only use do it for my people to search for your uniques,Antics and Reversals as all your non-unique maneuvers can be searched for.At eight fortitude this can be a game swinger in this deck as you can search for any of your cards and you can get your devestating and cheap superstar-specifics.Keep Your Eyes Open or It's Game Over is another Mid-Match that can stop Means but it can also be used to stop Antics and taking multiple Antics in a turn can be deadly so try and stop this early on.Ther should be lots of faction cards in your arsenal to search for with this and i does one damage so that has to be good and can be critcal as I will explain later in the article.
ARSENAL (60)
Superstar-specifics (7)
Droppin’ Da Dime
Mysterio’s West Coast Pop
Rey-Rey’s Wheelbarrow Bulldog
The 1904
The Original 619
Think Nothing of It … But Love It
Too Much Damage for One to Manage
Strategy Notes: This is where the Mid-Match Antics become excellent,if you successfully hit Droppn' Da Dime then chances are that neither you or your opponent will have a hand and then when you can search for a card like Eat Spit you should have such a lead in hand size that it will be devastating and as your Superstar-Specifics count towards the cards bonuses which means your opponent will also lose some of his Backlash as well.Mysterio's West Coast Pop is one of the cheapest Trademark:Colossals in the game and fits in perfectly with Mysterio:Hitting your opponent quickly and effectively.Rey-Rey's Wheelbarrow Bulldog is unbeliavably cheap as a Trademark and can be a great reversal which should allow you to stop your opponent's throws.As all four of your Pre-Match are uniques and with all of your Superstar-Specifics,Faction cards and the new tournament kit cards,The 1904 can be incredibly painful for your opponent as they could discard a maximum of an incredible NINETEEN cards.Now obviously in a regular match you will never get nineteen uniques into your ring but with so many in the deck you should be able to get some into your ring.The Original 619 is another cost effective card for Rey Mysterio which can start to destroy your opponent's hand early in the game.Think Nothing of It...But Love It is one of the best revrsals in the game as you get the incredible effect of shuffling back eleven cards and gives you two reversals which reverse both Means and Colossals and while it is one of your more expensive cards in this deck but is worth it for such a good reversal.Too Much Damage for One to Manage is a great Antic which can give you almost guaranteed fortitude and as it is 0F you can use it in the first turn,although you probably want to save it for your Superstar-Specific Maneuvers.
Antics (3)
Eat Spit
Live Fast—Fight Hard
Four Now Go, Cat Go!
Strategy Notes: All of these Antics are very cheap and have great effects.Eat Spit can change a game as it can destroy an opponent's Backlash deck and as many decks now use their Pre-Match to allow them to play all six of their Pre-match meaning most of the cards you take out with this card will be Mid-Match and its other effect isn't too bad either letting you draw three and your opponent loses one random card from his hand.Live Fast-Fight Hard is a great card which can let you play all of your Trademarks early in the game and can let you use the Droppin' Da Dime tactic discussed earlier,on the first turn.And the added effect if you have three or more of your Superstar-Specifics,being able to pick up three maneuvers can never be bad,note this card can also be used effectively in combination with Droppin' Da Dime if you have three or more Superstar-Specifics and it might be even btter as you control what cards go into your hand.Four Now Go, Cat Go! is another card which will give you a huge boost in hand advantage and is the ultimate way of stopping Antic decks as they can't play any and this can be devastating against Edge,Randy Orton and Shawn Michaels who rely on Antics.
Antic-Reversal Hybrids (9)
Centred Defense x2
Hail to the Chairman x3
Head-to-Toe Defense x2
Lateral Flank Defense x2
Strategy Notes: Hail to the Chairman gives you a great,cheap Antic reversal which can also help you if, for some reason, you have no maneuvers to play and considering how large the hand size can become using it as an Antic can also be a good idea.Centred Defense,Lateral Flank Defense and Head-to-Toe Defense are good reversals which can stop many difficult-to-reverse maneuvers such as Trademark:Cores and A New Breed Unleashed and a combination of all three can reverse any maneuver except Momentum.
Maneuvers (22)
Back Fist x3
Body Vise x3
Knee Breaker x3
Knee Lock
Lariat
Modified Monkey Flip
Short-Arm Clothesline x3
Snap Slam x3
Split Finger Lock x3
Three to Get Ready...
Strategy Notes: All of the non-unique maneuvers here allow you to search for another maneuver.Back Fist can continously chain off of each other as when one is played they can search for another one until you have used all three and while back fist like all other maneuvers in this deck are Non-F:0 but can be played for 0F by Mysterio and they can also pick up other Non-F:0 cores which can create further maneuvers chaining off each other.All other maneuvers hat have similar abilities can be used in exactly the same way and all can pick up Three to Get Ready... from your ringside.Modified Monkey Flip,Knee Lock and Lariat will let you get all of your other cards to chain off of into your hand and each can be searched for by your other Maneuvers and can allow Mystrio to finish his opponent off quickly.Three to Get Ready... will help the ability of Four Now Go, Cat Go! and allows you to recover some cards and as this deck has two Mid-Matches that search for cards this is a great boost.
Maneuver-Reversal Hybrids (3)
Only One Solution:Revolution x3
Strategy Notes: These have to be included in almost any deck right now and it is a must if you are packing The Second Solution.
Reversals (16)
Assisted by the Dirtiest Player in the Game
Heartbreaker
I Won't Be Beat Tonight
Masochist at Heart
Not What We Came to See x3
Outmaneuver x3
The Second Solution x3
Two for the Show…
You Telegraphed It x2
Strategy Notes: Assisted by the Dirtiest Player in the Game is a fantastic card which can let you stop any Core which are normally the hardest to reverse maneuvers and it lets you and will hopefully let you pick up two Cores as well which includes almost any Maneuver.Heartbreaker provides you with another great revrsal to Means and Colossals and is fairly cheap allowing you to stop your opponent's big moves early,especially useful against Test and Sandman.I Won't Be Beat Tonight is another way to stop Colossals and any Core maneuvers you remove can be picked back up with your ability.Masochist at Heart is in case you have no fortitude and your opponent stats hitting you with Colossals which you can't stop.Not What We Came To See and Outmaneuver are both there to stop Extreme decks and both should give you a boost to your hand size.The Second Solution is one of the best reversals in the game and can get you early fortitude while providing you with a boost to your hand so it sounds like a fantastic card to me.Two for the Show is an interesting way of reversing cards as it reverse by number of words in the title and can stop cards that can be otherwise difficult to reverse.You Telegraphed It is your only way of stopping momentum so if you get the chance to put cards from your ringside into your arsenal,nine times out of ten you should pick this.
Final Strategy / Other Notes: This deck is designed to be hard-hitting early in the game and it takes full advantage of the Faction cards and new tournament kit cards and shows how vital some of the new Revolution three cards will prove to be to the game as this entire maneuver base is made completely of Revolution Three cards and hopefully you can use this deck and have fun with it.
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