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Rey Mysterio
by Andy Covell
Revolution Format

Rey Mysterio (Superstar Card)
Starting Hand Size: 8
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 card: search your Arsenal for up to 1 Assault, reveal it, put it into your hand, and shuffle your Arsenal.

Complete Mono Assault deck I like it!

BACKLASH (12)

Pre-match (6)

A New Plan x1
Gone—Not Forgotten x1
Hardcore Hell x1
Man of 1000 Moves x1
Ring Psychology: Assault x2

Strategy Notes: Remember the simpler times of Raw Deal Revolution 1? Well this strategy has been brought back, with a little more power thanks to Man of 1000 Moves, which lets you get 2 Ring Psychology: Assaults into play, plus a Hold into your hand (Collar and Elbow Lockup or Only One Solution: Revolution), with a Gone—Not Forgotten as a way to keep playing your Assaults over and over again, which the card itself seems to be forgotten in decks anymore. And that lovely Hardcore Hell to really tick your opponent off playing non F: 0 cards, which will all be Assaults. A New Plan for bad hands of course. It's ok to go first, so you will lose a few cards to your Ringside, but it is not needed so if you can reverse something, you might as well, because taking damage from your opponent reversing your Assaults should make you overturn enough to keep your psychologies working properly. You should never run out of a hand. Judgment Day decks do not worry me, because all my cards are still powerful what I can play, I just can't play as much. Here is a quick reference to your power Pre-match cards:

Hardcore Hell
Pre-match: Event
If your Fortitude is less than your opponent: your first non-F: 0 Core of this turn cannot be reversed from his hand.
Everyone hates when you force opponent restrictions on his Reversals. I know I do.

Ring Psychology: Assault
Pre-match: Event
Successfully play an Assault: put up to 1 Hold or 1 Throw from your Ringside into your hand.

Remember, you will have 2 into play for double the affect!

Gone—Not Forgotten
Pre-match: Event
A card from your hand is not successfully played: put that card on the bottom of your Arsenal instead of your Ringside.
Throw Assaults on your turn, reversed, get them again on your next turn. I think that is awesome, don't you think?

Mid-match (6)

Before This Get's Out of Hand x2
Do It For My People x1
I Can Do What I Want x1
Keep Your Eyes Open or It's Game Over x1
Talk Is Cheap x1

Strategy Notes: Basic Reversals with Do It For My People a great search card early game.

ARSENAL (60)

Superstar-specifics (7)

Droppin’ Da Dime x1
Mysterio’s West Coast Pop x1
Rey-Rey’s Wheelbarrow Bulldog x1
The 1904 x1
The Original 619 x1
Think Nothing of It … But Love It x1
Too Much Damage for One to Manage x1

Strategy Notes: Decent Specifics minus The 1904, but I put it in there as it is kind of hard to reverse as it is a Trademark, however it is a Mean, which makes it a lot easier to reverse, but not over other Maneuver types. His Antic is great, and his Reversal hits Means and Colossal's, and recovers, which makes a formidable card to pack to say the least. Use his Means to weed out Before This Get's Out of Hand.

Antics (0)

Strategy Notes: Doesn't fit the deck, and it makes the opponent's Antic reversals almost useless, minus his Specifics.

Antic-Reversal Hybrids (0)

Strategy Notes: Doesn't fit the deck.

Maneuvers (19)

Bulldog Lariat x2
Haymaker x2 (HH)
Knee Lift x2
Leg Sweep x2
Rapid-Fire Punches x3
Roundhouse Punch x2 (HH)
Running Lariat x3 (HH)
Spinning Heel Kick x3 (HH)

Strategy Notes: Now this is a discard kind of deck. You see, Bulldog Lariat is going to be a great card in this deck. If you discard 4 Cores, your opponent discards the same number. When you keep picking up Cores Throw and Hold Hybrid Reversals, you need a way to get rid of some, only to be able to play them again! So the Core Hybrids get discarded, and since every time you successfully play an Assault, you get to put up 2 Holds and/or Throws, you get a very large hand quickly. Knee Lift and Leg Sweep are great help to discard as well. The other cards can be used for recovery, in which putting on the top or bottom of the Arsenal is a lot like shuffling, because every turn after you search for your Assault, you get to shuffle your Arsenal!. I think Haymaker will be a more useful card now, with a lot of Antic decks out there, you can slow your opponent down! This is great. This may very well make them fall into the Aggression Rule. You have a total of 10 cards able to be used with Hardcore Hell, and you don't need that many due to his Ability and the fact that if reversed, you can search for them next turn!!!
Rapid-Fire Punches can be played so many times that it is sick, so you have infinite Colossal Assaults to play until they basically overturn everything! Plus even without a hand and drawing each turn, you can grab your Assaults over and over, so it's hard for you to lose to the Aggression Rule.

Maneuver-Antic Hybrids (0)

Strategy Notes: No need for nay extra cards here.

Maneuver-Reversal Hybrids (20)

Big Boot x3
Chicken Wing x3
Collar & Elbow Lockup x3
Headlock Takedown x3
Inverted Atomic Drop x2
Only One Solution: Revolution x3
Slap x3

Strategy Notes: Basic reversals with some pretty decent cards to grab with his Ability, as well as great to pick up with his psychologies as well.

Reversals (14)

Inertia x1
Masochist at Heart x1
My Way x1
Not What We Came to See! x3
Outmaneuver x2
Try To Get Away x2
Why Don’t You Kiss My A%$? x3
You Telegraphed It x1

Strategy Notes: Basic Reversals to stop most attacks from your opponent.

Final Strategy / Other Notes: Your first turn will most likely grab a Leg Sweep or Big Boot and play it until it sticks, or a Slap or the Big Boot again for Reversal power. After that, you should be able to play your Cores with Hardcore Hell, and then you your Means to make the opponent discard, in which you can freely play Rapid-Fire Punches until the opponent can't take no more!

Keep in mind you will keep getting cards from your Ringside with your psychologies, so your hand should be kept up, and discard some of the extra copies of reversals in your hand to use your Ability. Example: If you have 2 Headlock Takedowns in your hand, discard 1 to grab your Assault, and if successfully played, pick back up the Headlock Takedown you discarded. This can be repeated many times, which will make your opponent very upset! Talk about seek and destroy!

And the 619 comes at you hard and aggressive, keeping you off your feet for the 1...2...3...